Concussive Smash: Difference between revisions

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(Flails have Concussive Smash)
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| name = Concussive Smash
| name = Concussive Smash
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
| description = Hit an enemy with all your might to deal damage and possibly [[Dazed (Condition)|Daze]] them.
| description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them.
| damage = weapon
| damage = weapon
| range = weapon
| range = weapon

Revision as of 21:36, 11 October 2023

Template:Up to date

Concussive Smash is a weapon action available to characters proficient in and wielding a club, flail, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.

Description

Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Properties

Damage:
Normal weapon damage
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Constitution saving throw

How to learn

(Information not yet added.)