Concussive Smash: Difference between revisions

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[[Category:Actions]][[Category:Weapon Actions]]
{{Weapon action page
[[File:Concussive Smash Icon.png|frameless|right]]
| name = Concussive Smash
'''Concussive Smash''' is a [[Weapon Actions|Weapon Action]]. This action is available to characters that are [[Proficiency|proficient]] in and are wielding a [[Clubs|Club]], [[Greatclubs|Greatclub]], [[Light Hammers|Light Hammer]], [[Maces|Mace]], [[Mauls|Maul]], [[Morningstars|Morningstar]], or [[Warhammers|Warhammer]] in their main hand.
| image = Concussive Smash.webp
 
| controller icon = Concussive Smash Icon.webp
== Description ==
| icon = Concussive Smash Unfaded Icon.webp
Hit an enemy with all your might to deal {{C|Normal Weapon Damage}} and possibly [[Daze]] them.
| cost = action
 
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
== Properties ==
| description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them.
{{InfoBlob|{{Action}}}}
| damage = weapon
 
| save = CON
* Damage: {{InfoBlob | Normal Weapon Damage }}
| save dc = hybrid
* {{Attack Roll}}
| range = weapon
* {{Range|melee}} (Inherits Weapon Range)
| attack roll = yes
* {{SavingThrow|CON}} to avoid being [[Dazed]]
| recharge = Short Rest
* {{Recharge|Short Rest}}
| condition = Dazed
 
| condition save = CON
{| role="presentation" class="wikitable mw-collapsible"
| condition duration = 2
| <strong>Dazed</strong>
}}
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
* Has {{Disadvantage}} on Wisdom [[Saving Throw|Saving Throws]], can't take [[Reaction|Reactions]], and loses the Dexterity bonus to their [[Armour Class]].
* Removed if an ally [[Help|helps]] this creature.
|}

Latest revision as of 00:54, 27 April 2024

Concussive Smash.webp

Concussive Smash is a weapon action available to characters proficient in and wielding a club, flail, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.

Description

Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
CON Save (Hybrid DC)
 Range: Normal weapon range
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Constitution saving throw

How to learn

(Information not yet added.)