Create or Destroy Water: Difference between revisions

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'''Create or Destroy Water''' is a Transmutation '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
{{SpellPage
| name = Create or Destroy Water
| image = Create Water.webp
| level = 1
| school = Transmutation
| ritual =
| classes = Cleric, Druid
| class learns at level 1 = Cleric, Druid
| class learns at level 2 = Conjuration:Minor Conjuration
| class learns at level 6 = Storm Sorcery:Storm Spell
| races =
| race learns at level 1 =
| race learns at level 2 =
| granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid
| granted by items = Rain Dancer:Short Rest, Wavemother's Robe:Long Rest
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
| description = Choose to call forth rain or destroy a water-based surface.
| cost = action, spell1
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range =
| range m = 9
| range ft = 30
| aoe = radius
| aoe m = 4
| aoe ft = 13
| condition = Wet
| condition duration = 3
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variants = Create Water, Destroy Water
| notes = *Create water applies the {{Cond|Wet}} condition: Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} damage (double damage).
*Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun.
*Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions.
*A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]).
*{{Class|Conjuration}}s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot.
*[[Rain Dancer]] only grants the [[Create Water]] variant of the spell.
*You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources.
| video =
}}


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Transmutation Spells]]
== External Links ==
 
* {{FRWiki|Create or destroy water|long}}
[[File:Create Water Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Choose to call forth rain or destroy a water-based surface."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
----
| Range = 9m / 30ft
| School = Transmutation
| Concentration = None
| Class = [[Cleric]], [[Druid]]
}}]]
 
== Description ==
Choose to call forth rain or destroy a water-based surface.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 1 Spell Slot}}
 
''Available to level 1 [[Cleric]], and [[Druid]].''
* Select variant:
** [[File:Create Water.png|frameless|upright=0.1|link=]] [[Create Water]]
** [[File:Destroy Water Icon 64px.png|frameless|upright=0.1|link=]] [[Destroy Water]]
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
 
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each spell slots level above 1st.

Revision as of 06:07, 6 April 2024

Create Water.webp

Create or Destroy Water is a level 1 transmutation spell. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).

Description

Choose to call forth rain or destroy a water-based surface.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Upcast: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by 2m / 5ft for each Spell Slot Level above 1st.

Variants

Condition: Wet

Wet Wet

Duration: 3 turns

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • Create water applies the Wet Wet condition: Vulnerability to Damage TypesCold and Damage TypesLightning damage (double damage).
  • Lightning Spells cast on water causes the Shocked Shocked condition: Removing their reaction and having a chance to stun.
  • Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions.
  • A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect Prone Prone unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).
  • Conjuration School Wizards only receive the Create Water variant of the spell, which can only be cast once per Short Rest and doesn't consume a spell slot.
  • Rain Dancer only grants the Create Water variant of the spell.
  • You can only have one version of Create or Destroy Water at a time, even if you gain it from multiple sources.

External Links