Darkness: Difference between revisions

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(I added "Eversight Ring from act 2, and Helldusk helmet from act 3" to the effects that grant sight in magical darkness section. I don't know if it's a bug, but I tested this and with the eversight ring on, I was able to cast spells and shoot into the darkness. But upon removing the ring, it made my character run into the darkness to cast/fire. It also allowed me to fire out of it. I haven't got the helmet yet, but it has the same wording, so I'd assume it works the same.)
m (Put duration at 10 turns)
Line 27: Line 27:
| area range m = 5
| area range m = 5
| area range ft = 17
| area range ft = 17
| area duration = Until Long Rest
| area duration = 10
| area condition = Blinded
| area condition = Blinded
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.

Revision as of 11:33, 24 August 2023

Template:Up to date

Darkness Icon.png

Darkness is a level 2 evocation spell. This spell allows spellcasters to conjure a cloud of darkness in an area within range that obscures and Blinds those within it.

Description

Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.

Properties

Details
 Range: 18 m / 60 ft
Creates Area: Darkness
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Area: Darkness

The spell creates a cloud with the following properties.

  • AoE: 5 m / 17 ft (Radius)
  • Duration: 10 turns

Creatures within the area are affected by the following conditions:

Blinded Blinded

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

Visuals

External Links