Divine Strike: Fire (Melee)

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Revision as of 19:14, 25 April 2024 by HiddenDragon (talk | contribs) (Created page with "{{WeaponActionPage | summary = '''Divine Strike: Fire (Melee)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Fire damage upon a melee weapon strike. | description = Once per turn deal {{DamageText|1d8|Fire}} in addition to your weapon's damage when you make a melee attack. | image = Divine Strike Fire Melee.webp | cost = action | damage = weapon | extra damage = 1d8 | extra damage type = Fire | attack roll = yes | recharge = Per turn | durati...")
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Divine Strike Fire Melee.webp

Divine Strike: Fire (Melee) is a Nature Domain Cleric Weapon Action and Reaction that deals extra Fire damage upon a melee weapon strike.

Description

Once per turn deal 1d8Damage TypesFire in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Fire.png 1d8 (1~8) Damage TypesFire damage
Details
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Per turn


How to learn

This action is a variation of:
Divine Strike: Elemental Fury Divine Strike: Elemental Fury

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.