Druid Grove

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Revision as of 03:01, 15 August 2023 by TieflingTea (talk | contribs) (major edit to content to reflect accuracy for NAMED LOCATION not regional information, which was moved to the page Silvanus' Grove)
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The entry and ramparts of the Druid Grove.

The Druid Grove is a Location within the Silvanus' Grove zone of the Wilderness in Chapter One.

Location Summary

Access

Primary entry to the Druid Grove is through the wooden gate in the Wilderness at X: 209 Y: 441

Alternate entry is through the Stone Door at X: ? Y: ?

Story Interactions

[Needs Verification]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • When first entering the Druid Grove from the front, a tiefling will be crying on the ramparts over their dead brother. Speak to them to enact a cutscene.
  • Interact with the fight between Aradin and Zevlor.
  • Talk to the Squirrel near the elevator.
  • Fight the bugbear assassin and save the tiefling girl by the telescope.
  • Talk to the bear on the beach who is fishing.
  • Talk to the bard who is singing on the bluffs.
  • Look through the telescope to see the dragon.

Wayfinding

The map areas named Druid GRove

The Druid Grove, when labeled on the player minimap, is actually split into four separate areas contained within the Silvanus' Grove zone:

  • SW Silvanus' Grove: This is the primary area that most consider the druid's grove. It contains the ramparts and front gate.
  • SE Silvanus' Grove: (upper): This area of the Druid Grove is located E of the Sacred Pool on the bluffs.
  • SE Silvanus' Grove: (lower): This area of the Druid Grove is located at the beach SE of the sacred pool.
  • NW Silvanus' Grove: This area of the Druid Grove is located above the Secluded Chamber entry.

Connected Locations

Notable Characters

NPCs

Animals

  • Squirrel

Related Quests

[Needs Verification]

Notable Loot

[Needs Verification] Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure

  • War Horn: Blow this war horn to receive five rounds of the rallied condition.
  • Buried Treasure: X: 258 Y: 460 speak to the squirrel, or pass a perception check to dig up this treasure.
  • Heavy Chest: X: 130 Y: 527 above the Secluded Chamber (NW Silvanus' Grove), and visible only when you climb up some grass-covered stone steps, is this tucked away treasure chest.

External Links