Fighter: Difference between revisions

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(Created page with "Main Page > Character Creation > Playable Classes > Fighter ---- frameless|150px|left|link= <blockquote style="font-size:160%; font-family:Garamond;">"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."</blockquote> thumb|right|Cleric's default armor '''Cleric''' is one of the Characte...")
 
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[[File:Fighter Class Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."</blockquote>
[[File:Fighter Class Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."</blockquote>


[[File:Cleric Default Armor.jpg|thumb|right|Cleric's default armor]]
[[File:Fighter Default Armor.jpg|thumb|right|Fighter's default armor]]
'''Cleric''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast [[Spell|Spells]]. Clerics use [[Wisdom]] as their primary ability score.
'''Fighter''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] as their primary ability score.


== Class Information ==
== Class Information ==


=== Hit Points ===
=== Hit Points ===
* Level 1 Maximum Hit Points: <code>8 + [[Constitution]] Modifiers</code>
* Level 1 Maximum Hit Points: <code>10 + [[Constitution]] Modifiers</code>
** Hit points at higher levels: <code>5 + [[Constitution]] Modifiers</code>
** Hit points at higher levels: <code>6 + [[Constitution]] Modifiers</code>
=== Class Features ===
=== Class Features ===


* Saving Throws Proficiency: <code>[[Strength]], [[Constitution]]</code>
* Saving Throws Proficiency: <code>[[Strength]], [[Constitution]]</code>
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]]</code>
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]], [[Armor#Heavy Armor|Heavy Armors]]</code>
* [[Shield]] Proficiency
* [[Shield]] Proficiency
* Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]]</code>
* Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]</code>
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Revision as of 17:53, 24 January 2022

Main Page > Character Creation > Playable Classes > Fighter


Fighter Class Icon.png
"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."
Fighter's default armor

Fighter is one of the Playable Classes of Baldur Gate's 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength as their primary ability score.

Class Information

Hit Points

Class Features

Skills

"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"

Level 1 Proficiency Bonus: +2

Level Progression

"Through experience, you acquire new power. You gain the following trait:"
Level 1

  • Second Wind Icon.png Second Wind
  • Fighting Styles (Choose 1):
    • Archery: You gain a +2 bonus to Ranged Weapon Attacks.
    • Defence: You gain a +1 bonus to Armour Class while wearing Armour
    • Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapons, that die is reroll once.
    • Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5m / 5ft. You must be able to see the enemy. (This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.)
    • Two-Weapon Fighting Style: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.