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Summon:
Summon:


{{icon|Flaming Sphere Icon.webp|40}} '''[[Flaming Sphere (Creature)|Flaming Sphere]]'''
'''{{Icon|Flaming Sphere.png|100}} [[Flaming Sphere (Creature)|Flaming Sphere]]'''


* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]].
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]].

Revision as of 23:14, 10 October 2023

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Flaming Sphere.webp

Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.

Summon:

Flaming Sphere.png Flaming Sphere

It receives the following Class Action:

  • Ram Ram: Slam into an enemy creature or object. On a successful Save, the target still takes half damage.

It also receives the following toggleable passive feature:

  • Ablaze Ablaze: When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Damage TypesFire to nearby creatures and objects.
    • Damage:
      D6 Fire.png 2d6 (2~12) Damage TypesFire damage
      (Dexterity Save to halve)
    • AoE: 1.5 m / 5 ft (Radius)

Properties

Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire damage (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesFire damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Visuals

External Links