Haste: Difference between revisions
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| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 5 = Sorcerer, Wizard, Circle of the Land:Artic or Grassland | | class learns at level 5 = Sorcerer, Wizard, Circle of the Land:Artic or Grassland | ||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
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When the condition ends, the creature becomes {{Cond|Lethargic}}. | When the condition ends, the creature becomes {{Cond|Lethargic}}. | ||
| | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = |
Revision as of 10:51, 24 November 2023
Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become Hastened.
Description
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes Lethargic.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hastened
Hastened
Duration: 10 turns
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes Lethargic and is unable to move or take Actions for 1 turn.
Condition: Lethargic
Lethargic
Duration: 1 turn
Consumed by exhaustion in the aftermath of
.- Can't move or take Actions, Bonus actions, or Reactions.
How to learn
Classes:
- Class Level 5: Sorcerer , Wizard , and Circle of the Land Druid (Artic or Grassland)
- Class Level 6: College of Lore Bard (via Magical Secrets)
- Class Level 9: Oath of Vengeance Paladin
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Darkfire Shortbow ( Recharge: Long rest)
Notes
- WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste. The Haste effect will end early, the character will still be affected by Lethargic, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
- Warlocks with the Pact Boon can cast this spell once per Long Rest once they receive Deepened Pact at level 5.
- A shorter version of Haste called Celestial Haste is granted by Gontr Mael. Recharge: Long rest
Visuals
External links
- Haste on the Forgotten Realms Wiki