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'''Haste''' is a [[Spells#3rd Level Spells|Level 3]] Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.
{{SpellPage
 
| name = Haste
[[Category:Spells]][[Category:Level 3 Spells]][[Category:Transmutation Spells]]
| image = Haste.webp
 
| level = 3
[[File:Haste Icon.png|thumb|240x240px|{{AbilityInfobox
| school = Transmutation
| title = <div style="font-size:105%; font-family:Georgia;">''"Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armor Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."''</div>
| ritual =
----
| classes = Sorcerer, Wizard
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| class learns at level 5 = Sorcerer, Wizard, Circle of the Land:Arctic or Grassland, Warlock:via [[Pact of the Tome]] once per long rest
----
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| Range = 9m / 30ft
| class learns at level 9 = Oath of Vengeance
| School = Transmutation
| class learns at level 10 = Bard:via [[Magical Secrets]]
| Concentration = Required
| races =
| Condition = [[Condition#Hastened|Hastened]]
| race learns at level 1 =
| Duration = 10 turns
| race learns at level 2 =
| Class = [[Sorcerer]], [[Wizard]]
| summary = This spell allows spellcasters to allow their allies to become {{Cond|Hastened}}.
}}]]
| description = Target yourself or an ally to become {{Cond|Hastened}}. The creature has a +2 bonus to {{Armour Class}}, {{Advantage}} on [[Dexterity]] {{SavingThrow}}s, its [[Movement Speed]] is doubled, and can take one additional [[Action]] per turn.  
 
| warning = {{Prereq|When the condition ends, the creature becomes {{Cond|Lethargic}}.}}
==Description==
| cost = action, spell3
Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armor Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn.
| attack roll =
 
| damage =  
When the condition ends, the creature becomes Lethargic.
| damage modifier =
 
| damage type =
==Properties==
| damage save =
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
| damage save effect =  
 
| damage per =
''Available to level 5 [[Druid]] ([[Circle of the Land#Level 5|Circle of the Land - Grassland]]), [[Sorcerer]] and [[Wizard]].''
| extra damage =  
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
| extra damage modifier =  
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| extra damage type =  
*Target: allies only.
| extra damage save =  
{| class="wikitable" role="presentation"
| extra damage save effect =
|[[File:Haste Icon.png|frameless|25x25px]]<b> Hastened</b>
| extra damage per =  
|-
| concentration = yes
|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
| range =
*Target gains +2 to {{ArmorClass}} and {{Advantage}} on [[Dexterity]] [[Saving Throws]].  
| range m = 9
*Target's [[Movement Speed]] is doubled.  
| range ft = 30
*Target gains an additional <code>[[File:Action Icon.png|frameless|25px]] [[Action]].</code>
| aoe =  
*When the condition ends, target becomes Lethargic, and is unable to [[Movement Speed|Move]] or take [[Action|Actions]] for 1 turn.
| aoe m =  
|}
| aoe ft =  
| condition = Hastened
| condition duration = 10
| condition save =
| condition2 = Lethargic
| condition2 duration = 1
| condition2 save =  
| area =  
| area category =  
| area shape =  
| area range m =
| area range ft =
| area duration =
| area turn start damage =  
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save effect =
| area condition =  
| area condition 2 =
| area condition 3 =  
| area condition 4 =  
| higher levels =
| variants =
| granted by items = Darkfire Shortbow:Long Rest
| notes = * '''WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste.''' The Haste effect will end early, the character will still be affected by {{Cond|Lethargic}}, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
* There is a special version of Haste called [[Celestial Haste]] that is granted by {{RarityItem|Gontr Mael}}. It doesn't make you {{cond|Lethargic}}, but only lasts for 5 turns instead of 10. {{Recharge|Long Rest}}
* While the description of Haste states that it doubles the target's movement speed, it actually only adds {{InfoBlob|9 m / 30 ft}} to their total.  
* The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the [[Dash]], [[Disengage]], or Use an Object actions, or to take a special version [[Attack]] action that can only be used for one weapon attack.
* The incantation for Haste is '''Provolo''', Latin for "fly forth" or "rush out".
| video = Haste Visuals.mp4
}}
{{inflicts|Lethargic|sai}}
== External links ==
* {{FRWiki|Haste|long}}

Latest revision as of 13:58, 24 April 2024

Haste.webp

Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become Hastened Hastened.

Description

Target yourself or an ally to become Hastened Hastened. The creature has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.

When the condition ends, the creature becomes Lethargic Lethargic.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 9 m / 30 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hastened

Hastened Hastened

Duration: 10 turns

Condition: Lethargic

Lethargic Lethargic

Duration: 1 turn

Consumed by exhaustion in the aftermath of Haste Haste.

How to learn

Classes:

Granted by the following items:

Notes

  • WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste. The Haste effect will end early, the character will still be affected by Lethargic Lethargic, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
  • There is a special version of Haste called Celestial Haste that is granted by Gontr Mael. It doesn't make you Lethargic Lethargic, but only lasts for 5 turns instead of 10. Recharge: Long rest
  • While the description of Haste states that it doubles the target's movement speed, it actually only adds 9 m / 30 ft to their total.
  • The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the Dash, Disengage, or Use an Object actions, or to take a special version Attack action that can only be used for one weapon attack.
  • The incantation for Haste is Provolo, Latin for "fly forth" or "rush out".

Visuals

External links[edit | edit source]