Mage Armour: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Defense fighting style note was nonsensical. Wearing any armour needed to toggle Defense would by definition cancel out Mage Armour.)
No edit summary
Line 10: Line 10:
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer
| other ways to learn = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
| summary = This spell allows unarmoured spellcasters to surround themselves with magical protection.
| summary = This spell allows unarmoured spellcasters to surround themselves with magical protection.
| description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifier]]}}.
| description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifier]]}}.
Line 22: Line 23:
*Mage Armour does not stack with {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}}, {{SAI|Draconic Resilience}} or {{Cond|Barkskin}}.<br>
*Mage Armour does not stack with {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}}, {{SAI|Draconic Resilience}} or {{Cond|Barkskin}}.<br>
** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}.
** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}.
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
* You can cast this spell on all party members then dismiss caster from party and this buff will persist.
* You can cast this spell on all party members then dismiss caster from party and this buff will persist.
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.

Revision as of 23:29, 27 November 2023

Template:Up to date

Mage Armour.webp

Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.

Description

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Mage Armour

Mage Armour Mage Armour

Duration: Until Long rest

How to learn

Classes:

Feats:

Other ways to learn:

Notes

External Links