Rath: Difference between revisions

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[[File:Rath.png|thumb|right|{{Infobox
{{PageSeo
|Race = [[Human]]
| description = Rath is a Human Druid inside the Druids' Chambers at the Druid Grove arguing with Kagha on how she handles things.
|Class = [[Druid]]
| image = Rath.png
|Type = Non-playable character}}]]
}}
{{SpoilerWarning|act=1|nograd=1}}
{{Infobox character
| name = Rath
| class = [[Druid]]
| image = Rath.png
| faction = [[Circle of the Emerald Grove]]
| race = [[Human]]
| level = 4
| modules = {{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| armour_class = 12
| hit_points = 31
| hit_points_tactician = 40
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 60
| weight_lb = 120
| hiddenlevel = 3
| str = 12
| dex = 10
| con = 14
| int = 12
| wis = 18
| cha = 10
|int_save_proficiency = yes
|wis_save_proficiency = yes


'''Rath''' is a [[Human]] [[Druid]] NPC in [https://baldursgate3.game/ Baldur's Gate 3]. He can be found inside the Druids' Chambers at the [[Druid Grove]] arguing with [[Kagha]] on how she handles things.
| feature1_name = Tenacity (passive feature)
| feature1_description = Apply Bludgeoning damage, even on a miss.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of reach.
}}
}}
'''Rath''' is a [[Human]] [[Druid]] NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the [[Druid Grove]] arguing with [[Kagha]] on how she handles things.


== Act 1 ==
==Involvement==
{{SpoilerWarning}}


Rath will be first met after entering the Druids' Chambers, asking Kagha to release [[Arabella]] during the [[Save Arabella]] quest.
Rath will be first met after entering the Druids' Chambers, asking Kagha to release [[Arabella]] during the [[Save Arabella]] quest.
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The player can come to him during the [[Investigate Kagha]] quest, which will reveal Kagha has infiltrated [[Shadow Druids]] in the Grove. He will fight alongside the player to drive them out.
The player can come to him during the [[Investigate Kagha]] quest, which will reveal Kagha has infiltrated [[Shadow Druids]] in the Grove. He will fight alongside the player to drive them out.


==Combat==
=== Attacks and Abilities===
{{Feature box|main hand attack|item=Greatclub}}{{Feature box|misty step}}{{Feature box|lesser restoration}}{{Feature box|hold person}}{{Feature box|wild shape: dire raven}}
==Loot==
Rath possesses the {{RarityItem|Rune of the Wolf}} in his inventory. He provides it as a reward for completing [[Rescue the Druid Halsin]], but it can also be pickpocketed to access the [[Hidden Vault]] early.
==Gallery==
<gallery heights="250px" mode="packed">
Rath Model.png|Rath's model.
</gallery>
{{NavEmeraldGrove}}
[[Category: Humanoids]]
[[Category: Humans]]
[[Category: Humans]]
[[Category: Druids]]
[[Category: Druids]]
[[Category: Characters in Act 1]]
[[Category: Characters in Act 1]]

Latest revision as of 00:27, 19 May 2024

Rath is a Human Druid NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the Druid Grove arguing with Kagha on how she handles things.

Involvement[edit | edit source]

Rath will be first met after entering the Druids' Chambers, asking Kagha to release Arabella during the Save Arabella quest.

He is one of the few who heavily disagrees with Kagha's leadership, and urges the player to find Halsin, reasurring them that he will keep and eye on Kagha meanwhile.

The player can come to him during the Investigate Kagha quest, which will reveal Kagha has infiltrated Shadow Druids in the Grove. He will fight alongside the player to drive them out.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysed Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft

Take the shape of a Dire Raven that can avoid attention and Blind Blind enemies. It has HP Icon.png 13 hit points.

Loot[edit | edit source]

Rath possesses the Rune of the Wolf in his inventory. He provides it as a reward for completing Rescue the Druid Halsin, but it can also be pickpocketed to access the Hidden Vault early.

Gallery[edit | edit source]