Status properties/InitiateCombat

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InitiateCombat is a status property.

List of conditions with InitiateCombat[edit | edit source]

Condition Effects

{{{page}}} [[{{{page}}}|Abjure Enemy: Frightened]]

{{{page}}} [[{{{page}}}|Acid]]

{{{page}}} [[{{{page}}}|Ambushed]]

  • Taking damage or being Helped ends this condition.

{{{page}}} [[{{{page}}}|Bhaal's Murderous Mark]]

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

{{{page}}} [[{{{page}}}|Black Tentacles]]

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6Damage TypesBludgeoning damage per turn.

{{{page}}} [[{{{page}}}|Brewed-Up Bellyglummer]]

{{{page}}} [[{{{page}}}|Burning Fiercely]]

  • Takes 1d10Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Cheater's Folly]]

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

{{{page}}} [[{{{page}}}|Chest Trauma]]

{{{page}}} [[{{{page}}}|Chilled]]

{{{page}}} [[{{{page}}}|Cocooned]]

{{{page}}} [[{{{page}}}|Colour Spray]]

  • Attack Rolls against Blinded creatures have Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Command: Flee]]

{{{page}}} [[{{{page}}}|Command: Grovel]]

{{{page}}} [[{{{page}}}|Confused]]

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

{{{page}}} [[{{{page}}}|Confused Stupor]]

  • Too confused to act - affected entity wastes its turn doing nothing.

{{{page}}} [[{{{page}}}|Crown of Madness]]

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

{{{page}}} [[{{{page}}}|Demonspirit Madness]]

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

{{{page}}} [[{{{page}}}|Distracted]]

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

{{{page}}} [[{{{page}}}|Eyebite: Sickened]]

{{{page}}} [[{{{page}}}|Fetid Aura]]

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Damage TypesAcid per turn.

{{{page}}} [[{{{page}}}|Frozen]]

{{{page}}} [[{{{page}}}|Garrotted]]

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Damage TypesBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

{{{page}}} [[{{{page}}}|Harm]]

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

{{{page}}} [[{{{page}}}|Hellfire Curse]]

{{{page}}} [[{{{page}}}|Hideous Laughter]]

{{{page}}} [[{{{page}}}|Holy Fire]]

  • Takes 1~4Damage TypesRadiant damage per turn.

{{{page}}} [[{{{page}}}|Houndmaster's Prey]]

{{{page}}} [[{{{page}}}|Hunter's Mark Quarry]]

  • Affected entity suffers an additional 1d6Damage TypesWeapon damage if the spellcaster hits it with a weapon attack.

{{{page}}} [[{{{page}}}|Hysterical]]

  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

{{{page}}} [[{{{page}}}|Infernal Burning]]

{{{page}}} [[{{{page}}}|Madness]]

  • Hostile to everyone in the vicinity.

{{{page}}} [[{{{page}}}|Maimed]]

{{{page}}} [[{{{page}}}|Missing Pets]]

{{{page}}} [[{{{page}}}|Moonbeam]]

  • Creature is engulfed by ghostly flames that dead 2~20Damage TypesRadiant damage per turn. On a successful save, the creature still takes half damage.

{{{page}}} [[{{{page}}}|Moonbeam]]

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Damage TypesRadiant. On a successful save, targets still take half damage.

{{{page}}} [[{{{page}}}|Moonfire]]

  • The blessing of Dame Aylin's divine mother deals 2d10Damage TypesRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

{{{page}}} [[{{{page}}}|Muddy]]

  • Affect entity is covered in hardened mud and its Movement Speed is halved.
  • Removes Burning and the entity becomes Resistant to Fire damage.

{{{page}}} [[{{{page}}}|Nature's Wrath]]

{{{page}}} [[{{{page}}}|Necromantic Restraints]]

  • Affected entity can't move.

{{{page}}} [[{{{page}}}|Oily Sup]]

{{{page}}} [[{{{page}}}|Pacified]]

  • Incapacitated. Can't move or take actions, bonus actions, or reactions.

{{{page}}} [[{{{page}}}|Phantasmal Force]]

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6Damage TypesPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

{{{page}}} [[{{{page}}}|Pinched]]

  • Take 1d4Damage TypesPiercing damage at the beginning of each turn and Movement Speed is reduced by  Range: 3 m / 10 ft.

{{{page}}} [[{{{page}}}|Poisonous Fumes]]

{{{page}}} [[{{{page}}}|Rampart Aura]]

{{{page}}} [[{{{page}}}|Roiling Hellfire]]

D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Sacrificial Lamb]]

  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawns bound this way three times, he will ascend.
  • Grants resistance to all damage types.

{{{page}}} [[{{{page}}}|Sapped]]

Target has been psionically drained.

  • Incapacitated
  • Unconsicous

{{{page}}} [[{{{page}}}|Sapping Curse]]

This cursed energy drains vitality of anyone who dares get closer.

  • Any creature within range of the affected entity gains the condition Vitality Drain Vitality Drain, and takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding DC Wisdom saving throw.
  • Target is cursed.

{{{page}}} [[{{{page}}}|Searing Smite]]

{{{page}}} [[{{{page}}}|Shadow Possession]]

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

{{{page}}} [[{{{page}}}|Shar-Stricken]]

  • The Lady of Loss Hexes Hexes you, causing a temporary lapse in your agility.

{{{page}}} [[{{{page}}}|Shocked]]

{{{page}}} [[{{{page}}}|Shocking Grasp]]

{{{page}}} [[{{{page}}}|Singing Sword: Shriek]]

  • Affected entity has D4 Piercing.png 1d4 penalty to all[See Notes] Saving throws. When it is attacked, it takes an additional 1d4Damage TypesThunder damage.

{{{page}}} [[{{{page}}}|Spiteful Suffering]]

{{{page}}} [[{{{page}}}|Static Discharge Aura]]

  • All constructs near Bernard deal an additional 1d6+2Damage TypesLightning to weapon attacks. All others take 2d8Damage TypesLightning each turn.
  • When the condition ends, Bernard is Stunned Stunned for 2 turns.

{{{page}}} [[{{{page}}}|Stricken with Crawler Mucus]]

{{{page}}} [[{{{page}}}|Stricken with Malice]]

{{{page}}} [[{{{page}}}|Turned]]

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

{{{page}}} [[{{{page}}}|Turned to Gold]]

  • Turned to gold. Can't move or take actions, bonus actions, or reactions.
  • At the end of each turn, the affected entity makes a DC 17  Constitution saving throw to end this condition.

{{{page}}} [[{{{page}}}|Vitality Drain]]

The dead girl's Sapping Curse is draining your vitality.

  • Affected entity takes takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding a DC Wisdom saving throw.
  • Doubled movement cost.

{{{page}}} [[{{{page}}}|Vow of Enmity]]

{{{page}}} [[{{{page}}}|Wild Magic: Burning]]

  • Takes 1d6Damage TypesFire damage at the start of each turn.