User:Iflem/Sandbox

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Revision as of 12:22, 8 January 2024 by Iflem (talk | contribs) (Created page with "==Flat Increases to Spell DC== {| class="wikitable sortable" |- ! Equipment !! Slot !! DC Increase !! Notes !! Found in Act |- | {{MdRarityItem|Melf's First Staff}} || Weapons - {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} || +1 || Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls || 1 |- | {{MdRarityItem|Caitiff Staff}} || Weapons - {{WeaponPropert...")
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Flat Increases to Spell DC

Equipment Slot DC Increase Notes Found in Act
Melf's First Staff Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 1
Caitiff Staff Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Despair of Athkatla Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Staff of the Emperor Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3 (Technically between 2 and 3]])
Infernal Rapier Weapons - One-Handed One-Handed +1 High Spellcasting (+1) - Spell Save DC 2
Staff of Spellpower Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Woe Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Markoheshkir Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Armour of Landfall Armour - Light +1 High Spellcasting (+1) - Spell Save DC 3
Armour of the Sporekeeper Armour - Light +1 Malefic Funghi - The wearer gains a +1 bonus to Spell Save DC and when dealing Damage TypesNecrotic damage, they deal an additional 1Damage TypesNecrotic Damage. 3
Robe of Exquisite Focus Clothing - +1 High Spellcasting (+1) - Spell Save DC 2
The Protecty Sparkswall Clothing - +1 High Spellcasting (+1) - Spell Save DC 1
Robe of the Weave Clothing - +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Ketheric's Shield Shield - +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 2
Fistbreaker Helm Headwear +1 High Spellcasting (+1) - Spell Save DC 2
Hood of the Weave Headwear +2 Arcane Enchantment (+2) - Spell Save DC and Spell attack rolls 3

Conditional Increases to Spell DC

Equipment Slot Maximum DC Increase Notes Found in Act
Rhapsody Weapons - Light_(Weapon_Property) Light +3 Scarlet Remittance - +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. 3
Browbeaten Circlet Headwear +1 Browbeaten - The wearer gains a +1 bonus to spell save DC while Threatened Threatened 1
The Shadespell Circlet Headwear +1 Shadespell - While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC 1
Hat of Uninhibited Kushigo Headwear +1 Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. 2
Hat of Uninhibited Kushigo Headwear +1 Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. 2
Helmet of Arcane Acuity Headwear - Light +10 Battle Acuity - Whenever you deal damage with a weapon attack, you gain Arcane Acuity Arcane Acuity for 2 turns. 2

Indirect Increases to Spell DC

Equipment Slot Potential DC Increase Notes Found in Act
Birthright Headwear +1 (CHA Casters) Charisma +2, up to a maximum of 22. 3