Wild Magic: Protective Lights: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Created page with "{{ConditionPage | icon = Wild Magic Protective Lights Icon.png | effects = * Until the end of the barbarian's Rage, the barbarian and any allies within {{Distance|ft=10}} have a '''+1''' bonus to {{Armour Class}}. }} {{BarbarianNavbox}}") |
HiddenDragon (talk | contribs) No edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{ActionPage | ||
| | | summary = '''Wild Magic: Protective Lights''' is a special {{Class|Wild Magic Barbarian}} free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 {{Armour Class}}. | ||
| | | description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | ||
| image = Wild Magic Protective Lights.webp | |||
| condition = Wild Magic: Protective Lights | |||
| condition duration = 10 | |||
| class learns at level 3 = Wild Magic Barbarian | |||
| notes = | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Latest revision as of 05:43, 14 November 2023
Wild Magic: Protective Lights is a special Wild Magic Barbarian free action that is randomly used when you trigger a Wild Magic roll. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 Armour Class.
Description
You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class.
Condition: Wild Magic: Protective Lights
Duration: 10 turns
- Until the end of the barbarian's Rage, the barbarian and any allies within 3 m / 10 ft have a +1 bonus to Armour Class.
How to learn
Classes:
- Class level 3: Wild Magic Barbarian