Wild Magic: Protective Lights: Difference between revisions

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(Created page with "{{ConditionPage | icon = Wild Magic Protective Lights Icon.png | effects = * Until the end of the barbarian's Rage, the barbarian and any allies within {{Distance|ft=10}} have a '''+1''' bonus to {{Armour Class}}. }} {{BarbarianNavbox}}")
 
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{{ConditionPage
{{ActionPage
| icon = Wild Magic Protective Lights Icon.png
| summary = '''Wild Magic: Protective Lights''' is a special {{Class|Wild Magic Barbarian}} free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 {{Armour Class}}.
| effects =
| description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
* Until the end of the barbarian's [[Rage]], the barbarian and any allies within {{Distance|ft=10}} have a '''+1''' bonus to {{Armour Class}}.
| image = Wild Magic Protective Lights.webp
| condition = Wild Magic: Protective Lights
| condition duration = 10
| class learns at level 3 = Wild Magic Barbarian
| notes =
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Latest revision as of 05:43, 14 November 2023

Wild Magic Protective Lights.webp

Wild Magic: Protective Lights is a special Wild Magic Barbarian free action that is randomly used when you trigger a Wild Magic roll. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 Armour Class Armour Class.

Description

You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class Armour Class.


Condition: Wild Magic: Protective Lights

Wild Magic: Protective Lights Wild Magic: Protective Lights

Duration: 10 turns

  • Until the end of the barbarian's Rage, the barbarian and any allies within 3 m / 10 ft have a +1 bonus to Armour Class Armour Class.

How to learn

Classes: