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Arcane Shot: Enfeebling Arrow
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Description
Use Necromatic magic to deal an additional 2d6 damage. Target must succeed a Saving throw or become .Properties
- Cost
- Action
- Cost on hit
- Arcane Arrow
- Damage: 2~12
- Details
- attack roll Ranged weapon
- CON Save (Spell save DC)
- Range: Normal weapon range

Normal weapon damage
+ 2d6
Technical details
UID
Projectile_ArcaneShot_EnfeeblingArrow
Spell flags
Condition: Feeble
Duration: 2 turns
Spell save DC Constitution saving throw
- Deal only half damage with weapon attacks that use Strength. At the end of each turn, the affected creature can make a Constitution Saving throw to end this condition.
How to learn
Classes:
- Class level 3: Arcane Archer
Notes
- This version of Feeble does not have a saving throw at the end of the turn, and it loses duration at the beginning of the round.