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Aylin/Combat

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This page focuses on Dame Aylin's behavior during turn-based combat gameplay.

“
Feel my voice rattle your bones as I proclaim our victory.
„
— Dame Aylin, celebrating with the player character

Attacks and actions[edit section | visual editor]

Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Disadvantage on ability checks and Attack Roll Attack Rolls, and they cannot move.

Fiends and undead have Disadvantage Disadvantage on this Saving Throw.

Fly Fly (Movement Speed (Half cost))

Fly to a target position

Damage: 2~20
2d10Radiant⁠Radiant

Surround yourself in a pillar of Selûne's light, inflicting Moonbeam Moonbeam on nearby foes.

Lunar Flare Lunar Flare (Action + Level 2 Spell Slot)
Damage: 5~30
5d6Radiant⁠Radiant

Fire a mote of moonlight that spills roiling Holy Fire Holy Fire in a 2 m (7 ft) radius where it impacts.

Lunar Smite Lunar Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~10
Normal weapon damage
+ 1d6Radiant⁠Radiant
+ 1d4Radiant⁠Radiant (Per turn)

Engulf your weapon in Selûne's light, dealing an additional 1d6⁠Radiant⁠Radiant damage and inflicting Holy Fire Holy Fire on a hit.

Damage: 6~16
2d6 + 4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Encounter details[edit section | visual editor]

Aylin cannot die in combat; if her HP reaches 0, she becomes Downed Downed for one turn and attempts to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as Bone Chilled Bone Chilled, but she continues attempts to heal on subsequent turns until she finally stands up.

Ramazith's Tower[edit section | visual editor]

During Act Three, the party can discover that the wizard Lorroakan Lorroakan is the one responsible for offering a reward for the Nightsong's capture. If Aylin is informed of his search, she flies to Sorcerous Sundries to face him, convinced that he will not stop searching for her.

Siding with Dame Aylin[edit section | visual editor]

If the party decides to side with Dame Aylin, she joins the party as an ally against Lorroakan.

Siding with Lorroakan[edit section | visual editor]

If the party decides to side with Lorroakan instead, a furious Dame Aylin declares the current party member a traitor and kneels in prayer, summoning Selûne who in turn blesses Aylin with a condition called Moonmother's Embrace Moonmother's Embrace and sends three powerful Moonlight Slivers Moonlight Slivers.

Moonmother's Embrace grants her an extra 100 temporary hit points 100 temporary hit points, +4 to Strength and Charisma ability scores, and resistance to Cold⁠Cold, Lightning⁠Lightning, and Fire⁠Fire damage. In addition, she also focuses on attacking player characters.

Her Child of the Moonmaiden Child of the Moonmaiden passive is removed regardless of who the party sides with. This is presumably so that the fight can end if Aylin falls unconscious (or the party can escape, if they sided with Aylin).

Each of the Moonlight Slivers has a condition called Lunar Legionary Lunar Legionary, which grants Brand of the Silverlight Brand of the Silverlight to all of their allies (including Aylin) and Lunar Radiance Lunar Radiance to all of their enemies within 18 m (60 ft). This means Aylin is likely to have an extra 5d8⁠Radiant⁠Radiant damage on each of her weapon attacks per round making her exceptionally deadly.

Notes[edit section | visual editor]