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List of features and items that affect AC
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This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Class features[edit | edit source]
Feature | Class | AC bonus | Notes |
---|---|---|---|
Fighter (1), Ranger (2), Paladin (2) | +1 | Applies while wearing any armour | |
Barbarian (1) | +CON modifier | Only applies while unarmoured. Affects base AC and does not stack with other effects that change base AC. | |
Monk (1) | +WIS modifier | Only applies while unarmoured and not wearing a shield. Affects base AC and does not stack with other effects that change base AC. | |
Druid (2) | Varies | While wild shaped, you take on the base AC of the form. This does not stack with other effects that change base AC. For a list of the base ACs of wild shape forms, see this list. | |
Draconic Bloodline Sorcerer (3) | +3 | Equivalent to | . Only applies while unarmoured. Affects base AC and does not stack with other effects that change base AC.
Spells[edit | edit source]
Spell | AC bonus | Duration | Concentration | Affects | Notes |
---|---|---|---|---|---|
+2 | 10 rounds | Yes | Self or allies | ||
+5 | Until the start of your next turn | No | Self | Cast as a reaction | |
+2 | Until long rest | Yes | Self or allies | ||
+1 | Until long rest | No | Allies | ||
+3 | Until long rest | No | Self or allies | Only works while unarmoured. Affects base AC and does not stack with other effects that change base AC. | |
+3 to +9 | 10 rounds (or until depleted) | No | Self | Starts at 3 mirror images for +9 AC. Each missed attack will remove one mirror image and reduce the AC bonus by 3. | |
Sets AC to 16 | Until long rest | Yes | Self or allies | Has no effect if the target has an AC higher than 16. |
Items[edit | edit source]
Item | AC bonus | Notes |
---|---|---|
Shields | +1 to +3 | Most shields grant +2 AC. See Shields for a comprehensive list. |
Light Armour | Varies | Light armours typically have AC values of 11 to 14. See Light Armour for a comprehensive list. |
Medium Armour | Varies | Medium armours typically have AC values of 13 to 17, but cap the AC bonus from Dexterity to +2. This cap can be increased to +3 with Exotic Material property do not have this cap. See Medium Armour for a comprehensive list. | and armours with the
Heavy Armour | Varies | Heavy armours typically have AC values of 16 to 21, but do not get any AC bonus from Dexterity. A negative Dexterity modifier will still apply, however. See Heavy Armour for a comprehensive list. |
Helm of Balduran | +1 | |
Wondrous Gloves | +1 | |
Bracers of Defence | +2 | Only applies while unarmoured and not wielding a shield. |
Ring of Protection | +1 | |
Cloak of Protection | +1 | |
Bonespike Boots | +1 | Only applies while unarmoured and not wielding a shield. |
Evasive Shoes | +1 | |
Defender Flail | +1 | |
Defender Greataxe | +1 | When making an attack, can choose to reduce the weapon enchantment by 1 to gain +1 AC for 1 round. |
Ring of Twilight | +1 | AC bonus only applies while obscured. |