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Drilldown: conditions

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conditions > status groups : SG_Poisoned or SG_RemoveOnRespec & condition2 name: None

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stack id:
None (35) · WILDSHAPE (18) · FIENDISH_RESILIENCE (13) · TEMPORARY_HP (12) · RAGE (8) · INVISIBILITY (7) · ELEMENTALAFFINITY (5) · ELEMENTAL_WEAPON (5) · POISONED (4) · SIZE (4) · ALCH_ELIXIR (3) · BLESS (3) · DEN_APPRENTICE_THORN (3) · DISGUISE_SELF (3) · SANCTUARY (3)
status groups: (Click arrow to add another value)
stack type:
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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