Drilldown: conditions

conditions > properties : ApplyToDead or DisableCombatlog or InitiateCombat or TickingWithSource or None & condition dc : 12 or 19 or None

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status groups:
None (678) · SG_RemoveOnRespec (195) · SG_Condition (77) · SG_Polymorph (40) · SG_Cursed (38) · SG_DropForNonMutingDialog (34) · SG_Surface (34) · SG_Polymorph_BeastShape (26) · SG_Incapacitated (18) · SG_Restrained (17) · SG_Poisoned (16) · SG_Light (13) · SG_Disease (12) · SG_Charmed (11) · SG_Rage (9) · SG_Frightened (8) · SG_WeaponCoating (8) · SG_Drunk (6) · SG_Stunned (6) · SG_Unconscious (6)
condition name:
None (1010) · Blinded (2) · Despair: Apathy (2) · Difficult Terrain (2) · Encrusted with Frost (2) · Moonbeam (2) · Poisoned (2) · Sanctuary Blocked (2) · Silenced (2)
condition save:
condition dc: (Click arrow to add another value)
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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