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Drilldown: spells
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Use the filters below to narrow your results.
name:
None (54) ·
10/33 (1) ·
18/60 (5) ·
24/80 (1) ·
3/10 (1) ·
50/167 (1) ·
melee (1) ·
ranged (4) ·
self (18) ·
weapon (1)
None (75) ·
Acid (1) ·
Cold (1) ·
Fire (1) ·
Force (1) ·
Lightning (1) ·
Necrotic (1) ·
Piercing (1) ·
Poison (1) ·
Psychic (1) ·
Radiant (1) ·
Thunder (2)
Showing below up to 87 results in range #1 to #87.
A
- Action Surge
- Adamantine Reverberation
- Aegis of the Absolute
- Aspect of the Elk
- Aspect of the Wolf
- Aura of Courage
- Aura of Devotion
- Aura of Hate
- Aura of Murder (class action)
- Aura of Penance
- Aura of Protection
- Aura of Warding
B
- Bend Luck: Ability Check Bonus
- Bend Luck: Ability Check Penalty
- Blinding Ambush
- Bolstering Overflow
- Boon of the Unstoppable
- Burning Overflow
C
D
E
F
- Fiendish Resilience: Cold
- Fiendish Resilience: Fire
- Fiendish Resilience: Force
- Fiendish Resilience: Lightning
- Fiendish Resilience: Necrotic
- Fiendish Resilience: Piercing
- Fiendish Resilience: Poison
- Fiendish Resilience: Psychic
- Fiendish Resilience: Radiant
- Fiendish Resilience: Slashing
- Fiendish Resilience: Thunder
- Forced Manoeuvre
G
H
I
M
P
R
S
T
V
W
- Wasting Overflow
- Watchful Hunt
- Wild Magic: Action Surge
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Burning
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Enlarge/Reduce
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Resilient Sphere
- Wild Magic: Shield
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Speak with Animals
- Wild Magic: Swap
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Turn Magic
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion