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spells > spell school
:
Necromancy
or
Transmutation
& is ritual:
None
& classes:
None
& extra damage:
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4d8 + 3 (1) ·
7d8+30 (1)
Showing below up to 88 results in range #1 to #88.
A
- Animate Dead (Balthazar)
- Animate Dead (Duergar)
- Animate Dead: Flying Ghoul
- Animate Dead: Flying Ghoul Flock
- Animate Dead: Ghoul
- Animate Dead: Ghoul Pack
- Animate Dead: Skeleton
- Animate Dead: Skeleton Squad
- Animate Dead: Zombie
- Animate Dead: Zombie Batallion
B
- Bear's Endurance
- Beckoning Darkness
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bludgeon the Weak
- Brand the Weak
- Bull's Strength
- Burning Age
C
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Corrosive Age
- Create Water
- Create Water (variant)
D
- Destroy Water
- Dethrone
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
E
- Eagle's Splendour
- Elemental Age
- Elemental Weapon: Acid
- Elemental Weapon: Cold
- Elemental Weapon: Fire
- Elemental Weapon: Lightning
- Elemental Weapon: Thunder
- Enlarge
- Eyebite: Asleep
- Eyebite: Panicked
- Eyebite: Sickened