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Showing below up to 50 results in range #101 to #150.

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Magic Weapon (Condition) Magic Weapon

Manoeuvring Attack (Condition) Manoeuvring Attack

Mirror Image (Condition) Mirror Image

  • The mirror image distracts attackers, increasing the spellcaster's Armour Class Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.

Mist Form (Condition) Mist Form

  • Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.

Mobile Flourish (Condition) Mobile Flourish

Grants:

Mobile Flourish Target (Condition) Mobile Flourish Target

  • Targeted by a bard's fluid attack. The bard can teleport next to the creature.

Myrkul's Gift (Condition) Myrkul's Gift

  • Blessed by a Mistress of Souls until its next Long Rest, the affected entity gains HP Icon.png 10 temporary hit points, and creatures that strike them with a melee attack while the temporary hit points are active take 10Damage TypesCold damage.

Mystra's Benevolence (Condition) Mystra's Benevolence

Gale has Advantage on Concentration checks.

Mystra's Blessing (Gale) (Condition) Mystra's Blessing

  • Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.

Mystra's Blessing (Staff of Arcane Blessing) (Condition) Mystra's Blessing

One with the Shadows (Condition) One with the Shadows

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Note: flying (as a partial-illithid) will not remove invisibility.

Onus of Battle (Condition) Onus of Battle

Affected entity can immediately use a Reaction to make a weapon attack.

Otiluke's Resilient Sphere (Condition) Otiluke's Resilient Sphere

  • Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement Speed halved.

Overloaded With Synaptic Power (Condition) Overloaded With Synaptic Power

  • Affected entity deals an additional 1d4Damage TypesPsychic damage with its attacks, but also receives 1d4Damage TypesPsychic damage per turn.

Owl's Wisdom (Condition) Owl's Wisdom

Pact Weapon (Condition) Pact Weapon

Pass Without Trace (Condition) Pass Without Trace

Pass Without Trace Aura (Condition) Pass Without Trace Aura

  • This entity and nearby allies have a +10 bonus to Stealth checks.

Patient Defence (Condition) Patient Defence

Phase Optimizer Active (Condition) Phase Optimizer Active

  • The affected entity gains an additional action.

Polymorphed: Dire Raven (Condition) Polymorphed: Dire Raven

  • Polymorphed into a Dire Raven

Potent Mist Form (Condition) Potent Mist Form

  • Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
  • Possibly Blind Blind foes within 4 m / 13 ft and inflict 3d6Damage TypesNecrotic at the start of their turn.
  • This condition is removed by sunlight.

Precision Attack (Condition) Precision Attack

Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die

Prophecy: A Blunt Tool (Condition) Prophecy: A Blunt Tool

  • Deal at least 1Damage TypesBludgeoning to an enemy to regain a Portent Die.

Prophecy: A Little Help (Condition) Prophecy: A Little Help

Prophecy: A Little Prick (Condition) Prophecy: A Little Prick

  • Deal at least 1Damage TypesPiercing to an enemy to regain a Portent Die.

Prophecy: Burn After Reading (Condition) Prophecy: Burn After Reading

  • Deal at least 1Damage TypesFire to an enemy to regain a Portent Die.

Prophecy: Changes (Condition) Prophecy: Changes

Prophecy: Cutting Edge (Condition) Prophecy: Cutting Edge

  • Deal at least 1Damage TypesSlashing to an enemy to regain a Portent Die.

Prophecy: Dead Right (Condition) Prophecy: Dead Right

Prophecy: Evocative (Condition) Prophecy: Evocative

Prophecy: Feign Surprise (Condition) Prophecy: Feign Surprise

Prophecy: Forceful Insistence (Condition) Prophecy: Forceful Insistence

  • Deal at least 1Damage TypesForce to an enemy to regain a Portent Die.

Prophecy: Frosty Reception (Condition) Prophecy: Frosty Reception

  • Deal at least 1Damage TypesCold to an enemy to regain a Portent Die.

Prophecy: Grave Fate (Condition) Prophecy: Grave Fate

  • Deal at least 1Damage TypesNecrotic to an enemy to regain a Portent Die.

Prophecy: Guarded (Condition) Prophecy: Guarded

Prophecy: Headache (Condition) Prophecy: Headache

  • Deal at least 1Damage TypesPsychic to an enemy to regain a Portent Die.

Prophecy: Holy Epiphany (Condition) Prophecy: Holy Epiphany

  • Deal at least 1Damage TypesRadiant to an enemy to regain a Portent Die.

Prophecy: Melting Pot (Condition) Prophecy: Melting Pot

  • Deal at least 1Damage TypesAcid to an enemy to regain a Portent Die.

Prophecy: Predictable (Condition) Prophecy: Predictable

Prophecy: Shocking Revelation (Condition) Prophecy: Shocking Revelation

  • Deal at least 1Damage TypesLightning to an enemy to regain a Portent Die.

Prophecy: Spellbinding (Condition) Prophecy: Spellbinding

Prophecy: Thunderous Applause (Condition) Prophecy: Thunderous Applause

  • Deal at least 1Damage TypesThunder to an enemy to regain a Portent Die.

Prophecy: Venomous Words (Condition) Prophecy: Venomous Words

  • Deal at least 1Damage TypesPoison to an enemy to regain a Portent Die.

Protection from Energy: Acid (Condition) Protection from Energy: Acid

Protection from Energy: Cold (Condition) Protection from Energy: Cold

Protection from Energy: Fire (Condition) Protection from Energy: Fire

Protection from Energy: Lightning (Condition) Protection from Energy: Lightning

Protection from Energy: Thunder (Condition) Protection from Energy: Thunder

Protection from Evil and Good (Condition) Protection from Evil and Good

The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage Icon.png Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].

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