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Showing below up to 50 results in range #501 to #550.

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{{{page}}} [[{{{page}}}|Grasp Essence]]

  • When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage Icon.png Advantage on Attack Rolls or Saving Throws before the end of your next turn.

{{{page}}} [[{{{page}}}|Gravely Wounded]]

  • This person cannot be healed or saved.

{{{page}}} [[{{{page}}}|Great Weapon Master: Bonus Attack]]

{{{page}}} [[{{{page}}}|Greater Arcane Hunger]]

{{{page}}} [[{{{page}}}|Greater Elixir of Arcane Cultivation]]

  • Has an additional Level 2 Spell Slot.

{{{page}}} [[{{{page}}}|Greater Invisibility]]

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

{{{page}}} [[{{{page}}}|Greater Toughness]]

This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

{{{page}}} [[{{{page}}}|Green Bed Regeneration]]

{{{page}}} [[{{{page}}}|Gripped by Kereska's Flame]]

  • Affected entity has resistance to Damage TypesFire damage.
  • Its fire spells deal additional damage equal to its proficiency bonus.
  • When it deals spell damage, it gains 2 turns of Heat Heat.
  • While attuned to Kereska's flame, it can cast Fireball Fireball at 3rd level and Wall of Fire Wall of Fire at 5th level once per short rest.

{{{page}}} [[{{{page}}}|Grotesque Distension]]

  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6Damage TypesPoison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.

{{{page}}} [[{{{page}}}|Guardian Wraiths]]

  • Spiritual energy has healed this undead 6d8hit points and is making it Immune to all damage.

{{{page}}} [[{{{page}}}|Guidance]]

{{{page}}} [[{{{page}}}|Guided Strike: Active]]

{{{page}}} [[{{{page}}}|Guiding Bolt]]

The next Attack roll made against this creature has Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Haemorrhaged]]

  • The target takes 1d6Damage TypesPiercing damage at end of turn.

{{{page}}} [[{{{page}}}|Hag Pregnancy]]

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

{{{page}}} [[{{{page}}}|Hag's Pawn]]

  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.

{{{page}}} [[{{{page}}}|Hag's Trickery]]

  • Is this Ethel - or an illsuion?

{{{page}}} [[{{{page}}}|Half-Orcish Fury]]

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

{{{page}}} [[{{{page}}}|Halfling Luck]]

{{{page}}} [[{{{page}}}|Hallucinating]]

{{{page}}} [[{{{page}}}|Hamstrung]]

{{{page}}} [[{{{page}}}|Hands Off, Petal]]

  • Ethel disapproves, dearie.
  • Disadvantage Icon.png Disadvantage on Wisdom Checks.
  • Take 2d4Damage TypesPsychic damage when condition is received.

{{{page}}} [[{{{page}}}|Happy]]

{{{page}}} [[{{{page}}}|Harm]]

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

{{{page}}} [[{{{page}}}|Harmonised]]

  • Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).

{{{page}}} [[{{{page}}}|Harrowed]]

{{{page}}} [[{{{page}}}|Haste Spores]]

{{{page}}} [[{{{page}}}|Hastened]]

{{{page}}} [[{{{page}}}|Haunted Approach]]

{{{page}}} [[{{{page}}}|Haunting Aura]]

{{{page}}} [[{{{page}}}|Healing Incense]]

  • Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.

{{{page}}} [[{{{page}}}|Healing Incense Aura]]

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

{{{page}}} [[{{{page}}}|Healing Pearl]]

  • At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.

{{{page}}} [[{{{page}}}|Healing Radiance]]

  • Allies within 3m / 10ft will regain Proficiency Bonus + Paladin Level + Charisma Modifierhit points at the start of the Paladin's next turn.

{{{page}}} [[{{{page}}}|Heart of Stone]]

{{{page}}} [[{{{page}}}|Heartform Mapped]]

{{{page}}} [[{{{page}}}|Heartform Terror: Ceremorphosis]]

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.

{{{page}}} [[{{{page}}}|Heartform Terror: Spider]]

  • This creature has twisted its form into one of your fears.

{{{page}}} [[{{{page}}}|Heartform Terror: Wolf]]

  • This Sharran knows your fears and has twisted its form into one of them.

{{{page}}} [[{{{page}}}|Heat]]

  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

{{{page}}} [[{{{page}}}|Heat Metal]]

  • Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
  • Metal weapons are dropped if the creature holding it fails their initial Saving throw.
  • If the creature is touching the heated metal item, they receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
  • Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal Reapply Heat Metal to deal another 2d8Damage TypesFire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).

{{{page}}} [[{{{page}}}|Heat Metal: Reapply Damage]]

Creature can reapply the damage dealt by the heated metal.

{{{page}}} [[{{{page}}}|Heavily Encumbered]]

{{{page}}} [[{{{page}}}|Heavily Obscured]]

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

{{{page}}} [[{{{page}}}|Hellfire Cambion]]

{{{page}}} [[{{{page}}}|Hellfire Curse]]

{{{page}}} [[{{{page}}}|Hellish Sphere]]

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Damage TypesFire. On a successful save, they still take half damage.

{{{page}}} [[{{{page}}}|Hellish Sphere]]

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take
    D6 Fire.png 6d6 (6~36) Damage TypesFire damage
    damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

{{{page}}} [[{{{page}}}|Her Voice: Commanding]]

D6 Psychic.png 1d6 (1~6) Damage TypesPsychic damage
  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6Damage TypesPsychic damage at the end of its turn.

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