Cargo query
Showing below up to 50 results in range #501 to #550.
- When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage on Attack Rolls or Saving Throws before the end of your next turn.
[[{{{page}}}|Gravely Wounded]]
- This person cannot be healed or saved.
[[{{{page}}}|Great Weapon Master: Bonus Attack]]
- Can make a melee attack as a Bonus action.
[[{{{page}}}|Greater Arcane Hunger]]
- The Netherese Orb in Gale's body is weakening him. He has Disadvantage on Attack rolls and all Saving throws.
[[{{{page}}}|Greater Elixir of Arcane Cultivation]]
- Has an additional Level 2 Spell Slot.
[[{{{page}}}|Greater Invisibility]]
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
[[{{{page}}}|Greater Toughness]]
This material is extremely strong. Only a hit that deals at least 50 damage can damage it.
[[{{{page}}}|Green Bed Regeneration]]
- When starting your turn on Plant Growth Surface or regain 1~4hit points hit points.
[[{{{page}}}|Gripped by Kereska's Flame]]
- Affected entity has resistance to Fire damage.
- Its fire spells deal additional damage equal to its proficiency bonus.
- When it deals spell damage, it gains 2 turns of .
- While attuned to Kereska's flame, it can cast at 3rd level and at 5th level once per short rest.
[[{{{page}}}|Grotesque Distension]]
- Bloated beyond hope. Will explode at the slightest touch.
- Touching an entity affected with this condition will cause a blast of 8d6Poison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.
[[{{{page}}}|Guardian Wraiths]]
- Spiritual energy has healed this undead 6d8hit points and is making it Immune to all damage.
- Gains a +1d4 bonus to Ability checks.
[[{{{page}}}|Guided Strike: Active]]
- You have a +10 bonus to your next Attack roll.
The next Attack roll made against this creature has Advantage.
The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
- Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.
- Is this Ethel - or an illsuion?
[[{{{page}}}|Half-Orcish Fury]]
- The next time the affected entity is , it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
- The luck of the smallfolk grants the affected entity Advantage on Skill Checks until its next Long Rest.
- Creature is hallucinating. It has Disadvantage on Ability Checks, wanders around uncontrollably, and can't take Action or reactions.
- Movement Speed reduced by 50%.
- Removed by healing.
[[{{{page}}}|Hands Off, Petal]]
- Ethel disapproves, dearie.
- Disadvantage on Wisdom Checks.
- Take 2d4Psychic damage when condition is received.
- Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks.
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
- Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).
- The affected entity is psychically oppressed by a powerful ghost. It has Disadvantage on Charisma and Wisdom Saving throws.
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is doubled.
- Target gains an additional Action.
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
[[{{{page}}}|Haunted Approach]]
- This creature's Movement Speed and jump distance is halved while within 3 m / 10 ft of a Cursed Skull
- Nearby creatures will be afflicted with Phantasmal Force.
[[{{{page}}}|Healing Incense]]
- Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.
[[{{{page}}}|Healing Incense Aura]]
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
- At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.
[[{{{page}}}|Healing Radiance]]
- Allies within 3m / 10ft will regain Proficiency Bonus + Paladin Level + Charisma Modifierhit points at the start of the Paladin's next turn.
- Gain Resistance to Poison until next Long Rest.
[[{{{page}}}|Heartform Mapped]]
- The affected entity's , , , , , , or Heart has been mapped and punished by Viconia.
[[{{{page}}}|Heartform Terror: Ceremorphosis]]
- Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
[[{{{page}}}|Heartform Terror: Spider]]
- This creature has twisted its form into one of your fears.
[[{{{page}}}|Heartform Terror: Wolf]]
- This Sharran knows your fears and has twisted its form into one of them.
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.
- Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
- Metal weapons are dropped if the creature holding it fails their initial Saving throw.
- If the creature is touching the heated metal item, they receive Disadvantage on Attack rolls and Ability Checks.
- Each subsequent turn, if the creature is still touching the metal, the spellcaster can use 2d8Fire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon). to deal another
[[{{{page}}}|Heat Metal: Reapply Damage]]
Creature can reapply the damage dealt by the heated metal.
[[{{{page}}}|Heavily Encumbered]]
- Carrying far too much weight.
- Movement Speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
[[{{{page}}}|Heavily Obscured]]
- Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
[[{{{page}}}|Hellfire Cambion]]
- This cambion's attacks deal Hellfire damage, ignoring Resistance and Immunity to Fire damage.
- Hellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving throws.
- Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Fire. On a successful save, they still take half damage.
- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6 (6~36) Fire damagedamage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
[[{{{page}}}|Her Voice: Commanding]]
- Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6Psychic damage at the end of its turn.
{{#cargo_query: default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |fields=name, icon, effects |format=template |named args=yes |offset=500 |tables=conditions |template=ConditionsTableRow }}