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Charm Person: Difference between revisions
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HiddenDragon (talk | contribs) (Updated saves/warning) |
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Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | ||
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | ||
| cost = action, spell1 | | cost = action, spell1 | ||
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| damage save effect = | | damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | | range = ranged | ||
| aoe = | | aoe = |
Revision as of 09:20, 22 December 2023
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving throws against being .
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items: