Dampen Elements: Difference between revisions
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| description = When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | | description = When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | ||
| image = Dampen Elements.webp | | image = Dampen Elements.webp | ||
| cost = reaction | | cost = reaction, chadiv | ||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
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| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = ranged | |||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = |
Latest revision as of 21:40, 22 December 2023
Dampen Elements is a Nature Domain Cleric Reaction. This ability allows the Cleric to channel divine power and grant the player or one of their companions receiving elemental damage Resistance to that type.
Description
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.
Properties
- Cost:
- Reaction + Channel Divinity Charge
- Details:
- Range: 18 m / 60 ft
How to learn
Classes:
- Class level 6: Nature Domain Cleric