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Healing Vapours: Difference between revisions

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| cost = action
| cost = action
| concentration =  
| concentration =  
| damage = amount:2d8, type:Healing, cond:yes
| damage = 2d8
| damage2 = amount:2d8, type: Poison, cond:yes
| damage type = Healing
| damage con = yes
| extra damage = 2d8
| extra damage type = Poison
| extra con = yes
| attack roll =  
| attack roll =  
| recharge =  
| recharge =  

Revision as of 23:25, 22 December 2023

Hiemal Strike.webp

Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.

Description

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

Properties

Cost:
Action
Healing:
D8 Healing.png 2d8 (2~16) hit points (conditional)
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Details:
AoE: 9 m / 30 ft (Radius)
Creates Area: Water

Condition: Wet

Wet Wet

Duration: 1 turn

Area: Water

Water Water

Duration: 3 turns

AoE: 9 m / 30 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

How to learn

Used by creatures: Water Myrmidon

Notes

  • A level 10 Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon does an additional +1d6hit points healing or +1d6Damage TypesPoison damage with Healing Vapours. This is increased to +1d8hit points healing or +1d8Damage TypesPoison damage at level 12.