Modding:Custom Hair Highlights: Difference between revisions
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Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | ||
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Watch [https://www.youtube.com/watch?v=skYGVG-XWNg this video] starting at 12:15 for an example of how to paint highlights using vertex paint. | |||
You can add highlights to your custom hair using the tools built into Blender. | You can add highlights to your custom hair using the tools built into Blender. | ||
Revision as of 17:34, 3 January 2024
Modding guides | |
Modding resources |
Highlights are controlled by vertex paint in BG3.
Black/Red = Base hair (no highlights) Blue (#0000FF) = highlights Green (#00FF00) = thickness Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. |
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Watch this video starting at 12:15 for an example of how to paint highlights using vertex paint.
You can add highlights to your custom hair using the tools built into Blender.
- Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
- Set your color to black, then open Paint > Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight.
- Now set your color to hex #0080FF or so (a slightly greenish blue). This is the color we will be using to paint our highlights.
- Paint the blue color roughly where you want the highlights to be.
- Use the Blur tool to blur out the highlights as much as possible.
- Go to Paint > Dirty Vertex Colors. This will smooth the color out a little more and reduce its intensity.
- Repeat for all portions of your hair.
- Export and load into game. You should now have working highlights on your hair. Feel free to go back into Blender and adjust if necessary.