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List of features and items that interact with unarmed strikes: Difference between revisions
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== Class features == | == Class features == | ||
* {{SAI|Martial Arts: Dextrous Attacks}} - Allows unarmed strikes to scale with [[Dexterity]] instead of [[Strength]] if it is higher | * {{SAI|Martial Arts: Dextrous Attacks}} - Allows unarmed strikes to scale with [[Dexterity]] instead of [[Strength]] if it is higher | ||
* {{SAI|Martial Arts: Deft Strikes}} - Increases the base unarmed damage from 1 to 1d4 (at monk level 1), 1d6 (at monk level 3), or 1d8 (at monk level 9) | * {{SAI|Martial Arts: Deft Strikes}} - Increases the base unarmed damage from 1 to 1d4 (at monk level 1), 1d6 (at monk level 3), or 1d8 (at monk level 9) | ||
* {{SAI|Ki-Empowered Strikes}} - Unarmed strikes count as magical damage for the purpose of overcoming [[resistances]] | * {{SAI|Ki-Empowered Strikes}} - Unarmed strikes count as magical damage for the purpose of overcoming [[resistances]] | ||
* {{SAI|Martial Arts: Bonus Unarmed Strike}} - After attacking with an unarmed strike, monk weapon, or using a monk ability, make an unarmed strike with a {{r|bonus}} | * {{SAI|Martial Arts: Bonus Unarmed Strike}} - After attacking with an unarmed strike, monk weapon, or using a monk ability, make an unarmed strike with a {{r|bonus}} | ||
* {{SAI|Flurry of Blows}} - Make two rapid unarmed strikes with a {{r|bonus}} | * {{SAI|Flurry of Blows}} - Make two rapid unarmed strikes with a {{r|bonus}} | ||
* {{SAI|Fangs of the Fire Snake}} - Make an unarmed strike that does an additional {{DamageText|1d10|Fire}} damage with an extended {{distance|m=6|ft=20}} range. Subsequent unarmed attacks that turn receive an additional {{DamageText|1d4|Fire}} damage | * {{SAI|Fangs of the Fire Snake}} - Make an unarmed strike that does an additional {{DamageText|1d10|Fire}} damage with an extended {{distance|m=6|ft=20}} range. Subsequent unarmed attacks that turn receive an additional {{DamageText|1d4|Fire}} damage | ||
* {{SAI|Stunning Strike (Unarmed)}} - Make an unarmed strike that can also {{Cond|Stunned|Stun}} the target | * {{SAI|Stunning Strike (Unarmed)}} - Make an unarmed strike that can also {{Cond|Stunned|Stun}} the target | ||
* {{SAI|Manifestation of Body}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Necrotic}} damage with unarmed strikes | * {{SAI|Manifestation of Body}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Necrotic}} damage with unarmed strikes | ||
* {{SAI|Manifestation of Mind}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Psychic}} damage with unarmed strikes | * {{SAI|Manifestation of Mind}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Psychic}} damage with unarmed strikes | ||
* {{SAI|Manifestation of Soul}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Radiant}} damage with unarmed strikes | * {{SAI|Manifestation of Soul}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Radiant}} damage with unarmed strikes | ||
== Bonus == | == Bonus == |
Revision as of 19:26, 4 February 2024
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-02-04. If multiple days have passed since, this template should be removed. |
This is a comprehensive list of all sources of effects that directly affect and interact with
.General information
- A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
- Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
- If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
- For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.
Class features
- Dexterity instead of Strength if it is higher - Allows unarmed strikes to scale with
- - Increases the base unarmed damage from 1 to 1d4 (at monk level 1), 1d6 (at monk level 3), or 1d8 (at monk level 9)
- resistances - Unarmed strikes count as magical damage for the purpose of overcoming
- Bonus action - After attacking with an unarmed strike, monk weapon, or using a monk ability, make an unarmed strike with a
- Bonus action - Make two rapid unarmed strikes with a
- 1d10Fire damage with an extended 6 m / 20 ft range. Subsequent unarmed attacks that turn receive an additional 1d4Fire damage - Make an unarmed strike that does an additional
- the target - Make an unarmed strike that can also
- 1d4 + Wisdom modifierNecrotic damage with unarmed strikes - Deal an additional
- 1d4 + Wisdom modifierPsychic damage with unarmed strikes - Deal an additional
- 1d4 + Wisdom modifierRadiant damage with unarmed strikes - Deal an additional
Bonus
- Corellon's Grace - Deal additional 1 damage with unarmed[1] strikes. +1 bonus to unarmed attack rolls
- Gloves of Cinder and Sizzle - Deal additional 1d4 Fire damage with unarmed strikes
- Seraphic Pugilist Gloves - Deal additional 1d4 Radiant damage with unarmed strikes
- Thunderpalm Strikers - Deal additional 1d4 Thunder damage with unarmed strikes
- Snow-Dusted Monastery Gloves - Deal additional 1d4 Cold damage with unarmed strikes
- Servitor of the Black Hand Gloves - Deal additional 1d4 Force damage with unarmed strikes
- Gauntlet of the Tyrant - Deal additional 1d4 Force damage with unarmed strikes
- Scabby Pugilist Circlet - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
- Shadow-Cloaked Ring - Against obscured targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
- Boots of Uninhibited Kushigo - Deal additional damage equal to your Wisdom modifier with unarmed strikes
- Gloves of Crushing - Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls and damage rolls
- Horns of the Berserker - While not at full health, deal additional 2 Necrotic damage[2] with your unarmed strikes. +2 to attack rolls when attacking creatures that have already taken damage
- Callous Glow Ring - Deal additional 2 Radiant damage against illuminated targets
- Bow of the Banshee - Gain a 1d4 bonus to all attack rolls against Frightened creatures
Bonus and interaction
- Flawed Helldusk Gloves - Deal additional 1d4 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 13 Constitution save or suffer for 2 turns
- Helldusk Gloves - +1 bonus to all attack rolls. Deal additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 15 Constitution save or suffer for 2 turns
- Gloves of Soul Catching - Deal additional 1d10 Force damage with unarmed strikes. On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
Interaction
- The Sparkle Hands - Gain 2 on each unarmed strike. Gain advantage on attack rolls against metallic creatures and armor while imbued with
- Hat of Uninhibited Kushigo - After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
- Armour of Uninhibited Kushigo - While your is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
- Vest of Soul Rejuvenation - You can expend your Reaction to make an unarmed strike against an attacker that missed