Far'aag: Difference between revisions

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{{CharacterInfo
{{Infobox character
|title        = Humanoid
|name        = Gish Far'aag
|image        = [[File:Gish Far'aag.jpg|350px]]
|STR          = 15
|DEX          = 12
|CON          = 16
|INT          = 16
|WIS          = 15
|CHA          = 16
|str save    =
|dex save    =
|con save    = yes
|int save    = yes
|wis save    = yes
|cha save    =
|level        = 5
|race        = Githyanki
|type        = Humanoid
|HP          = 53
|AC          = 16
|speed        = 9m / 30ft
|size        = Medium
|weight      = 75kg / 150lbs
|proficiency  =
|initiative  = +1
|passive      = {{PAS|Githyanki War Magic}}
{{PAS|Opportunity Attack}}
{{PAS|Synergetic Cantrips}} (Ring)
|bludgeoning  =
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        =
|force        =
|lightning    =
|necrotic    =
|poison      =
|psychic      =
|radiant      =
|thunder      =
|magic        =
|class        =
|background  =
|location    = {{Coords|1359|831|Crèche Y'llek}}
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-image    = [[File:|150px]]
}}{{UnderConstruction}}


'''{{PAGENAME}}''' is a Githyanki NPC who guards the entryway to [[Crèche Y'llek]].
| name = Far'aag
==Gameplay==
| titles = Gish
{{stub|section}}
| image = Gish Far'aag.jpg
Far'aag is initially friendly to the party, but can become hostile if the wrong options are chosen in Conversation.
| race = [[Githyanki]]
| level = 5


If killed, drops {[[Ring of Arcane Synergy|ring of arcane synergy]]}, {[[Githyanki Longsword|githyanki longsword]]}, and {[[Githyanki Half Plate|githyanki Half plate]]}.
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| hit_points = 53
| hit_points_tactician = 68
| armour_class = 16
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 5
| str = 15
| dex = 12
| con = 16
| int = 16
| wis = 15
| cha = 16
| con_save_proficiency = yes
| int_save_proficiency = yes
| wis_save_proficiency = yes
 
| feature1_name = Githyanki War Magic
| feature1_description = After casting a spell or cantrip, can make a weapon attack using a bonus action.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Synergetic Cantrip
| feature3_description = Gains 2 turns of [[Arcane Synergy (Condition)|Arcane Synergy]] when dealing damage with a cantrip.
| feature3_item = Ring of Arcane Synergy
| feature4_name = War Caster: Concentration
| feature4_description = Advantage on concentration saving throws.
| feature4_mode = Tactician
| feature5_name = War Caster: Opportunity Spell
| feature5_description = Can use a reaction to cast [[Shocking Grasp]] at an enemy moving out of your reach.
| feature5_mode = Tactician
| feature6_name = Psionic Empowerment
| feature6_description = Attacks deal an additional 1d6 psychic damage.
| feature6_mode = Tactician
}}
}}
 
 
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
==Overview==
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
 
Certain outcomes of [[Discover the Artefact's Secrets]] will also result in Far'aag becoming hostile.


==Interactions==
==Interactions==
A conversation with this character is triggered shortly after players enter the crèche.
A conversation with this character is triggered shortly after players enter the crèche through the front entrance.


If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.
If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.


Players have the option to simply reveal that they seek a cure for their tadpole. Letting [[Lae'zel]] speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''ghustil'' in the infirmary, but her speaking tone becomes less friendly.
Players have the option to simply reveal that they seek a cure for their tadpole. Letting [[Lae'zel]] speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''[[Stornugoss|ghustil]]'' in the infirmary, but her speaking tone becomes less friendly.


Depending on the outcome of the player's conversation with [[Kith'rak Voss]], the player ''may'' have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:
Depending on the outcome of the player's conversation with [[Kith'rak Voss]], the player ''may'' have the option to say that they are carrying [[Mysterious Artefact|"the weapon"]] he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:
* ''Produce the artefact as evidence.''
* ''Produce the artefact as evidence.''
* DC 30 [Performance] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
* {{Ability check|Performance|30}}: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
* DC 18 [Githyanki][Persuasion] I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.
Githyanki characters have an additional option:
'''Failing either of these checks will cause her and the nearby guards to become hostile.'''
* [[Githyanki|'''[Githyanki]''']] {{Ability check|Persuasion|18}}: I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.
Failing either of these checks will cause her and the nearby guards to become hostile.


== Notable loot ==


{{NavCharacters}}
* {{MdRarityItem|Ring of Arcane Synergy}}
{{NavRosymornMonastery}}
[[Category:Githyanki]]

Latest revision as of 22:31, 12 February 2024


Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.

Overview[edit | edit source]

Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.

Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.

Interactions[edit | edit source]

A conversation with this character is triggered shortly after players enter the crèche through the front entrance.

If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.

Players have the option to simply reveal that they seek a cure for their tadpole. Letting Lae'zel speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ghustil in the infirmary, but her speaking tone becomes less friendly.

Depending on the outcome of the player's conversation with Kith'rak Voss, the player may have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:

  • Produce the artefact as evidence.
  • DC 30 Performance check: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.

Githyanki characters have an additional option:

Failing either of these checks will cause her and the nearby guards to become hostile.

Notable loot[edit | edit source]