Gust of Wind: Difference between revisions
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{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Rush of the Gale Spirits}}.}} | |||
{{SpellPage | {{SpellPage | ||
| name = Gust of Wind | | name = Gust of Wind | ||
| image = Gust of Wind | | image = Gust of Wind.webp | ||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Druid, Sorcerer, Wizard | | classes = Druid, Sorcerer, Wizard | ||
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell | ||
| class learns at level | | class learns at level 6 = Storm Sorcery:Storm Spell | ||
| races = | | class learns at level 7 = Eldritch Knight | ||
| race learns at level 1 = | | class learns at level 8 = Arcane Trickster | ||
| race learns at level 2 = | | races = | ||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | | summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | ||
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance| | | description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}. | ||
| | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = self | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = Line | | aoe = Line | ||
| aoe m = 12 | | aoe m = 12 | ||
Line 37: | Line 41: | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = Strength | | condition save = Strength | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | granted by items = Amulet of Windrider:Short Rest | ||
| variants = | | higher levels = | ||
| notes = | | variants = | ||
| notes = | |||
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes | * A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}} | ||
| video = Gust of Wind Visuals.mp4 | | video = Gust of Wind Visuals.mp4 | ||
}} | }} |
Latest revision as of 04:40, 8 April 2024
For the equivalent Way of the Four Elements Monk spell, see .
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown .
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Range: Self
- AoE: 12 m / 40 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid , Sorcerer , Wizard , and Tempest Domain Cleric (Domain Spell)
- Class Level 6: Storm Sorcery Sorcerer (Storm Spell)
- Class Level 7: Eldritch Knight Fighter
- Class Level 8: Arcane Trickster Rogue
Granted by the following items:
- Amulet of Windrider ( Recharge: Short rest)
Notes
- A successful Saving throw means that a creature is neither pushed back, nor goes