Gust of Wind: Difference between revisions

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{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Rush of the Gale Spirits}}.}}
{{SpellPage
{{SpellPage
| name = Gust of Wind
| name = Gust of Wind
| image = Gust of Wind Icon.png
| image = Gust of Wind.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| ritual =  
| ritual =  
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| class learns at level 2 =  
| class learns at level 6 = Storm Sorcery:Storm Spell
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| races =  
| races =  
| race learns at level 1 =  
| race learns at level 1 =  
| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown [[Off Balance (Condition)|Off Balance]].
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}.
| action type = action
| cost = action, spell2
| attack roll =  
| attack roll =  
| damage =  
| damage =  
Line 55: Line 59:
| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| granted by items = Amulet of Windrider:Short Rest
| higher levels =  
| higher levels =  
| variants =  
| variants =  
| notes = *{{Class|Storm Sorcery}}s learn this spell automatically at level 6
| notes =  
*Granted by {{very rare|Amulet of Windrider}}
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
*A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]]
| video = Gust of Wind Visuals.mp4
| video = Gust of Wind Visuals.mp4
}}
}}

Latest revision as of 04:40, 8 April 2024

For the equivalent Way of the Four Elements Monk spell, see Rush of the Gale Spirits Rush of the Gale Spirits.
Gust of Wind.webp

Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance Off Balance.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: Self
AoE: 12 m / 40 ft (Line)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by the following items:

Notes

Visuals

External Links[edit | edit source]