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Battle Master: Difference between revisions

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(Use Template:Level_header for class/subclass progression level headers)
(Manoeuvres deal weapon damage not (necessarily) physical damage.)
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:: {{Table list|
:: {{Table list|
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} and possibly forces the target to drop the weapons they are holding.  
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding.  
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition {{DamageText|1d8|Physical}} damage.
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Physical}} and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}}. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} damage and possibly {{Cond|Frightened|Frightens}} the target.
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target.
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} damage and possibly pushes the target back 4.5m.
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m.
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Physical}} damage.
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
}}
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Revision as of 22:54, 9 April 2024

Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Class Fighter Battle Master Badge Icon.png
Class Fighter Battle Master Badge Icon.png
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.

Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.

Subclass Features

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

Superiority Dice: 4
Your Superiority Dice are D8 Physical.pngd8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
Manoeuvres
Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
Choose 3 manoeuvres to learn
Commander's Strike Commander's Strike
Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn.
Disarming Attack Disarming Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage and possibly forces the target to drop the weapons they are holding.
Distracting Strike Distracting Strike
Distract Distract your target, giving your allies Advantage on their next Attack Roll against the target.
Evasive Footwork Evasive Footwork
You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
Feinting Attack Feinting Attack
Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8Damage TypesWeapon damage.
Goading Attack Goading Attack
Deal an additional 1d8Damage TypesWeapon damage and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature.
Manoeuvring Attack Manoeuvring Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
Menacing Attack Menacing Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage and possibly Frightens Frightens the target.
Precision Attack Precision Attack
Spend a Superiority Die and add its result to an Attack Roll.
Pushing Attack Pushing Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage and possibly pushes the target back 4.5m.
Rally Rally
Expend a superiority die to grant an ally HP Icon.png 8 temporary hit points, bolstering their resolve.
Riposte Riposte
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8Damage TypesWeapon damage.
Sweeping Attack Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
Trip Attack Trip Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage and possibly knocks the target Prone Prone. The target must be Large or smaller.

Level 7

Superiority Dice: 5
You gain +1 Superiority Die
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Level 10

Improved Combat Superiority Improved Combat Superiority
The size of your Superiority Dice increase to D10 Physical.png1d10.
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External Links