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Abjuration School: Difference between revisions
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HeliusNine (talk | contribs) (Just realized we still need to mentioned Temp HP in the section proper because that is literally how the game does it right now. But I've left the context in Trivia.) |
HiddenDragon (talk | contribs) m (Change SAI to Pass) |
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{{PageSeo | {{PageSeo | ||
| description = Abjuration School is a subclass of Wizard. | | description = Abjuration School is a subclass of Wizard. | ||
| image = Abjuration | | image = Class Wizard Abjuration Badge Icon.png | ||
}} | }} | ||
{{ | {{SubclassQuote|quote=Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}} | ||
'''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from harm. They also have the ability to reduce the amount of [[damage]] dealt to them on subsequent turns whenever they cast an [[Abjuration spells|Abjuration spell]]. | |||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
== Subclass features == | |||
{{ | {{SubclassNote|Wizard}} | ||
{{Level header|2}} | |||
; Abjuration Savant | |||
: Halves the cost to learn [[Abjuration spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. | |||
= | ; {{Pass|Arcane Ward|w=40}} | ||
: The residual magic of your spells forms a [[Arcane Ward (Condition)|ward]] around you that protects you from harm. | |||
: Each time you cast an [[Abjuration spells|Abjuration spell]], the intensity of the ward increases by the amount of the spell's Level, up to a maximum of '''2x''' your [[Wizard]] level. | |||
: Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by '''1'''. | |||
: After each [[Long Rest]], the ward's intensity resets, and becomes the same as your [[Wizard]] level. | |||
{{Level header|6}} | |||
; {{SAI|Projected Ward|w=40}} | |||
: As a [[Reaction (Resource)|reaction]], when a nearby ally takes damage you can sacrifice your '''[[Arcane Ward]]''' to reduce the damage they take, and its intensity reduces by '''1'''. | |||
{{Level header|10}} | |||
; {{Pass|Improved Abjuration|w=40}} | |||
: Each time you take a [[Short Rest]] the intensity of your '''[[Arcane Ward]]''' increases by an amount equal to your [[Wizard]] level. | |||
{{WizardNavbox}} |
Revision as of 19:04, 15 May 2024
Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Abjuration School is one of the Subclasses of Wizard. These Wizards are specialized in magic that can protect themselves and allies from harm. They also have the ability to reduce the amount of damage dealt to them on subsequent turns whenever they cast an Abjuration spell.
Subclass features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Abjuration Savant
- Halves the cost to learn Abjuration spells from Scrolls. Learning these spells will only cost 25 gp per spell level.
- The residual magic of your spells forms a ward around you that protects you from harm.
- Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.
- Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.
- After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.
Level 6
- As a reaction, when a nearby ally takes damage you can sacrifice your Arcane Ward to reduce the damage they take, and its intensity reduces by 1.
Level 10
- Each time you take a Short Rest the intensity of your Arcane Ward increases by an amount equal to your Wizard level.