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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Abjuration School is a subclass of Wizard.
| description = Abjuration School is a subclass of Wizard.
| image = Class Wizard Abjuration Badge Icon.png
| image = Class Wizard Abjuration Badge Icon.png
}}
}}
{{Quote|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.}}
{{SubclassQuote|quote=Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}}
'''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from harm. They also have the ability to reduce the amount of [[damage]] dealt to them on subsequent turns whenever they cast an [[Abjuration spells|Abjuration spell]].
[[Category:Subclasses]]
[[Category:Subclasses]]
[[File:Class Wizard Abjuration Badge Icon.png|150px|frameless|upright=1.5|left]] '''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell.
== Subclass features ==
{{clear}}
{{SubclassNote|Wizard}}
== Subclass Features ==


=== Level 2 ===
{{Level header|2}}


* '''Abjuration Savant:''' Halves the cost to learn [[:Category:Abjuration Spells|Abjuration spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
; Abjuration Savant
* [[File:Arcane Ward Icon 64px.png|frameless|upright=0.1|Arcane Ward]] '''Arcane Ward:''' The residual magic of your spells forms a ward around you that protects you from harm. Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level. Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1. After each [[Long Rest]], the ward's intensity resets, and becomes the same as your Wizard level.
: Halves the cost to learn [[Abjuration spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


=== Level 6 ===
; {{Pass|Arcane Ward|w=40}}
: The residual magic of your spells forms a [[Arcane Ward (Condition)|ward]] around you that protects you from harm.
: Each time you cast an [[Abjuration spells|Abjuration spell]], the intensity of the ward increases by the amount of the spell's Level, up to a maximum of '''2x''' your [[Wizard]] level.
: Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by '''1'''.
: After each [[Long Rest]], the ward's intensity resets, and becomes the same as your [[Wizard]] level.


* [[File:PassiveFeature_ProjectedWard.png|64x64|frameless|upright=0.1|Projected Ward]] '''Projected Ward:''' As a reaction, when a nearby ally takes damage you can sacrifice your '''Arcane Ward''' to reduce the damage they take, and its intensity reduces by 1.
{{Level header|6}}


=== Level 10 ===
; {{SAI|Projected Ward|w=40}}
: As a [[Reaction (Resource)|reaction]], when a nearby ally takes damage you can sacrifice your '''[[Arcane Ward]]''' to reduce the damage they take, and its intensity reduces by '''1'''.


* [[File:PassiveFeature_ImprovedAbjuration.png|64x64|frameless|upright=0.1|Improved Abjuration]] '''Improved Abjuration:''' Each time you take a [[Short Rest]] the intensity of your '''Arcane Ward''' increases by an amount equal to your Wizard level.
{{Level header|10}}
 
; {{Pass|Improved Abjuration|w=40}}
: Each time you take a [[Short Rest]] the intensity of your '''[[Arcane Ward]]''' increases by an amount equal to your [[Wizard]] level.


== Notes ==
*Arcane Ward gains charges from ''any'' Abjuration spell
**[[Cleric]] [[Cleric#Level 1 Spells|Level 1 Spells]] give access to both Shield of Faith and Sanctuary, neither of which require Attack Rolls or allow Saving throws, meaning that you can dump stat Wisdom and still get the full benefit.
**Spells cast from Scrolls also add to the intensity of the ward.
**[[Armour of Agathys|Armor of Agathys]] is an upcastable Abjuration spell and synergizes a lot with Arcane Ward.
**[[Warding Bond]] grants, as a Level 2 Abjuration spell, 2 charges of Arcane Ward. You can use [[True Love's Embrace]] and the matching ring [[True Love's Caress]], too. Damage transferred from Warding Bond is reduced by Arcane Ward charges. This transferred damage does not trigger Armor of Agathys.
{{WizardNavbox}}
{{WizardNavbox}}

Revision as of 19:04, 15 May 2024

Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.
Class Wizard Abjuration Badge Icon.png
Class Wizard Abjuration Badge Icon.png
Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.

Abjuration School is one of the Subclasses of Wizard. These Wizards are specialized in magic that can protect themselves and allies from harm. They also have the ability to reduce the amount of damage dealt to them on subsequent turns whenever they cast an Abjuration spell.

Subclass features

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Abjuration Savant
Halves the cost to learn Abjuration spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Arcane Ward Arcane Ward
The residual magic of your spells forms a ward around you that protects you from harm.
Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.
After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.

Level 6

Projected Ward Projected Ward
As a reaction, when a nearby ally takes damage you can sacrifice your Arcane Ward to reduce the damage they take, and its intensity reduces by 1.

Level 10

Improved Abjuration Improved Abjuration
Each time you take a Short Rest the intensity of your Arcane Ward increases by an amount equal to your Wizard level.