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Hapdim: Difference between revisions

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| dex save prof = yes
| dex save prof = yes
| wis save prof = yes
| wis save prof = yes
| conditions = Eternally Bound
| resistances = Bludgeoning resistant nm, Piercing resistant nm, Slashing resistant nm, Necrotic resistant full
| resistances = Bludgeoning resistant nm, Piercing resistant nm, Slashing resistant nm, Necrotic resistant full
| passives = Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
| passives = Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration

Revision as of 15:36, 24 July 2024

Hapdim is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon.

Interactions

As the party progresses through Cazador's Dungeon, they inevitably pass by a prison containing various Vampire spawns, including among them Chessa and Sebastian.

If the party later chooses to free the imprisoned vampire spawn after killing Cazador, then Hapdim will escape his cell and disappear.

Combat

Hapdim cannot be fought, but he still retains the abilities of all vampire spawns.

Attacks and abilities

Bite.webp
Bite Bite ()
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic

Sink your fangs into a target and Sap Sap its blood.

Subsequent attacks that Sap blood will further reduce the target's maximum hit points.

 Melee: 1.5 m / 5  ft
Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. Each attack deals 2d4Damage TypesSlashing damage.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Related Quests