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Dominica Arsetz

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Dominica Arsetz is one of the Gur, the human nomadic tribe. She can be found in the Gur Camp in Rivington in Act 3.
No screaming children, no laughter, no scolding words. There's only silence and pain now.
Dominica Arsetz, at the Gur Camp in Rivington

Involvement[edit | edit source]

Act Three[edit | edit source]

Dominica Arsetz, along with other Gur, can be encountered in the Gur Camp attending a funeral for the fallen from a recent offence on Cazador's palace. Dominica and her fellow Gur are all members of a group of monster hunters lead by UlmaUlma. They are looking for their children, who have been kidnapped by Cazador'sCazador's spawns. The nomads have camped in Rivington, trying to mount a rescue or seek revenge.

Ulma asks the party for help in defeating Cazador and discovering the fate of their abducted children.

Once Cazador is defeated, Dominica - along with Ulma and the other Gur - can be found near the waypoint in Cazador's Dungeon. She attacks the party if the ritual held in the dungeons is completed.

If AstarionAstarion was turned in to GandrelGandrel in Act One and kidnapped, then in Act Three Dominica and all of her fellow Gur (except Gandrel) are dead.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Longbow +1
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Hamstring ShotHamstring Shot (Action)   –  Longbow +1
Damage: 6~13
1d8 + 5PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Hunter's MarkHunter's Mark (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6WeaponWeapon

Mark a creature as your quarry to deal an additional 1d6WeaponWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Ranged AttackRanged Attack (Action)   –  Longbow +1
Damage: 6~13
1d8 + 5PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot[edit | edit source]

Idle banter[edit | edit source]

Dominica Arsetz will talk to Ulma in the Gur Camp:

  • Dominica Arsetz
    Forgive me. I know tears will not bring our children back.
  • Ulma
    There is nothing to forgive. It is only right to mourn.
  • Pumler Grejit
    We shed tears today so we may shed blood tomorrow.
  • Dominica Arsetz
    What will we do? There are so few of us left.
  • Ulma
    Our strength was never numbers, but the bonds we share. And they are stronger than ever.
  • Pumler Grejit
    As long as we stand together, we can never be truly broken.
  • Ulma
    We let emotion cloud our judgement and it almost doomed us. We need strategy and cool heads.
  • Dominica Arsetz
    Should we fortify the camp? Wait for the vampires to strike here?
  • Pumler Grejit
    And let them marshal all their strength against us? I do not like our chances.
  • Pumler Grejit
    Cazador's nest of serpents must be exterminated. Nothing less will do.
  • Dominica Arsetz
    And if our children still live? What will happen to them if we attack?
  • Ulma
    I share your fear, but we cannot build plans on fear. We will have to act, for all our sakes.

Related quests[edit | edit source]