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Divine Strike: Thunder (Ranged): Difference between revisions

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{{Weapon action page
{{Weapon action page
| summary = '''Divine Strike: Thunder (Ranged)''' is a {{Class|Tempest Domain}} Weapon Action and Reaction that deals extra Thunder damage upon a ranged weapon strike.
| summary = '''Divine Strike: Thunder (Ranged)''' is a [[Tempest Domain]] Class weapon action and reaction that deals extra Thunder damage upon a ranged weapon strike.
| description = Deal an additional {{DamageText|1d8|Thunder}}.
| description = Deal an additional {{DamageText|1d8|Thunder}}.
| image = Divine Strike Thunder Ranged.webp
| image = Divine Strike Thunder Ranged.webp
Line 19: Line 19:
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
| bugs =
| bugs =
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
}}
}}
{{ClericNavbox}}
{{ClericNavbox}}

Latest revision as of 16:22, 29 July 2024

Divine Strike Thunder Ranged.webp

Divine Strike: Thunder (Ranged) is a Tempest Domain Class weapon action and reaction that deals extra Thunder damage upon a ranged weapon strike.

Description

Deal an additional 1d8Damage TypesThunder.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Thunder.png 1d8 (1~8) Damage TypesThunder
Details
Attack roll
 Range: 18 m / 60 ft
Recharge: Per turn

How to learn

This action is a variation of:
Divine Strike: Thunder Divine Strike: Thunder

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.