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Healing Vapours: Difference between revisions
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(Corrected damage/healing and added wet condition) |
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| summary = '''Healing Vapours''' is a [[Water Myrmidon]] action. You can use this ability to heal nearby creatures or hurt them if you are poisoned. | | summary = '''Healing Vapours''' is a [[Water Myrmidon]] action. You can use this ability to heal nearby creatures or hurt them if you are poisoned. | ||
| description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|2d8|Healing}}. | | description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|2d8|Healing}}. | ||
| extra description = If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures. | |||
If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures. | | image = Generic Healing.webp | ||
| image = | | controller icon = Generic Healing Icon.webp | ||
| icon = Generic Healing Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = 2d8 | ||
| | | damage type = Healing | ||
| damage con = yes | |||
| extra damage = 2d8 | |||
| extra damage type = Poison | |||
| extra damage con = yes | |||
| extra con = yes | |||
| attack roll = | | attack roll = | ||
| recharge = | | recharge = | ||
Line 17: | Line 23: | ||
| save = | | save = | ||
| area = Water | | area = Water | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = 9 | | area range m = 9 | ||
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| condition save = | | condition save = | ||
| used by creatures = Water Myrmidon | | used by creatures = Water Myrmidon | ||
| notes = * A level 10 {{SAI|Wild Shape: Water Myrmidon}} does an additional {{DamageText|+1d6|Healing}} or {{DamageText|+1d6|Poison}} with '''Healing Vapours'''. This is increased to {{DamageText|+1d8|Healing}} or {{DamageText|+1d8|Poison}} at level 12. | | notes = * A level 10 {{SAI|Wild Shape: Water Myrmidon}} does an additional {{DamageText|+1d6|Healing}} healing or {{DamageText|+1d6|Poison}} damage with '''Healing Vapours'''. This is increased to {{DamageText|+1d8|Healing}} healing or {{DamageText|+1d8|Poison}} damage at level 12. | ||
}} | }} | ||
{{DruidNavbox}} | {{DruidNavbox}} |
Latest revision as of 21:22, 24 October 2024
Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
If you are , the water is tainted, and instead of healing it deals 2d8Poison damage to nearby creatures.
Properties
- Cost:
- Action
- Healing:
- 2d8 (2~16) hit points (conditional)
- + 2d8 (2~16) Poison (conditional)
- Details:
- AoE: 9 m / 30 ft (Radius)
- Creates Area: Water
Condition: Wet
Area: Water
Water
Duration: 3 turns
AoE: 9 m / 30 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Myrmidon