Ad placeholder
Healing Vapours: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Updated damage fields) |
HiddenDragon (talk | contribs) mNo edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
| summary = '''Healing Vapours''' is a [[Water Myrmidon]] action. You can use this ability to heal nearby creatures or hurt them if you are poisoned. | | summary = '''Healing Vapours''' is a [[Water Myrmidon]] action. You can use this ability to heal nearby creatures or hurt them if you are poisoned. | ||
| description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|2d8|Healing}}. | | description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|2d8|Healing}}. | ||
| extra description = If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures. | |||
If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures. | | image = Generic Healing.webp | ||
| image = | | controller icon = Generic Healing Icon.webp | ||
| icon = Generic Healing Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
Line 12: | Line 13: | ||
| extra damage = 2d8 | | extra damage = 2d8 | ||
| extra damage type = Poison | | extra damage type = Poison | ||
| extra damage con = yes | |||
| extra con = yes | | extra con = yes | ||
| attack roll = | | attack roll = | ||
Line 21: | Line 23: | ||
| save = | | save = | ||
| area = Water | | area = Water | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = 9 | | area range m = 9 |
Latest revision as of 21:22, 24 October 2024
Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
If you are , the water is tainted, and instead of healing it deals 2d8Poison damage to nearby creatures.
Properties
- Cost:
- Action
- Healing:
- 2d8 (2~16) hit points (conditional)
- + 2d8 (2~16) Poison (conditional)
- Details:
- AoE: 9 m / 30 ft (Radius)
- Creates Area: Water
Condition: Wet
Area: Water
Water
Duration: 3 turns
AoE: 9 m / 30 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Myrmidon