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{{Redirect
| redirect = Koll
| use1 = the doppelganger by the same name
| article1 = Koll (doppelganger)
}}
{{SpoilerWarning|act=3}}
{{SpoilerWarning|act=3}}
{{PageSeo
| description = Koll the Red is a Kobold trader found in The Watch Citadel. an area within the Upper City accessible after traveling to the Morphic Pool.
| image = Portrait Koll.png
}}
{{Infobox creature
{{Infobox creature
| name = Koll the Red
| name = Koll the Red
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| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
| athletics = -2
| acrobatics = 2
| perception = -2
}}
}}
'''Koll the Red''' is a Kobold [[trader]] found in [[High Hall|The Watch Citadel]], an area within the [[Upper City]] accessible after traveling to the [[Morphic Pool]].  
'''Koll the Red''' is a Kobold [[trader]] found in [[High Hall|The Watch Citadel]], an area within the [[Upper City]] accessible after traveling to the [[Morphic Pool]].  
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Koll is the final trader encountered in the game. He is adamant that the party succeed in battle, lest he lose a customer.  
Koll is the final trader encountered in the game. He is adamant that the party succeed in battle, lest he lose a customer.  


The table next to Koll is covered in various magical equipment and consumables. Taking these items counts as stealing and will cause Koll to permanently vanish in a cloud of smoke along with the remaining items on the table. This will also cause [[Beorn Wunterbrood]] and any nearby NPCs gathered as part of the [[Gather Your Allies]] quest to become hostile- preventing the party from using their {{SAI|Gather Your Allies (Class Action)}} abilities.
The table next to Koll is covered in various magical equipment and consumables. Taking these items counts as stealing and will cause Koll to permanently vanish in a cloud of smoke along with the remaining items on the table. This will also cause [[Beorn Wunterbrood]] and any nearby NPCs gathered as part of the [[Gather Your Allies]] quest to become hostile- preventing the party from using their {{SAI|Gather Your Allies (class action)|Gather Your Allies}} abilities.{{note|If the party wishes to obtain any of these items on the table, they can leave out the door leading to the final battle, walk a short distance away, wait for their allies to leave, and then return to kill Koll and steal any items that they wish from the table. This will also turn Beorn hostile but he poses little threat to an end-game party.}}


== Store ==
== Store ==
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Koll Model.png|Koll's in-game model.
Koll Model.png|Koll's in-game model.
</gallery>
</gallery>
==Notes==
{{notelist}}


{{Upper City}}
{{Upper City}}

Latest revision as of 07:41, 11 November 2024

"Koll" redirects here. For the doppelganger by the same name, see Koll (doppelganger).

Koll the Red is a Kobold trader found in The Watch Citadel, an area within the Upper City accessible after traveling to the Morphic Pool.

Portrait Koll.png
Bodies, bloods - this is the dream! Knew I was smarts to sneaks in. The skelly boy said I could stay if I solds ya stuff. So hurry up - BUY, BUY BUY.
Koll

Involvement[edit | edit source]

Koll is the final trader encountered in the game. He is adamant that the party succeed in battle, lest he lose a customer.

The table next to Koll is covered in various magical equipment and consumables. Taking these items counts as stealing and will cause Koll to permanently vanish in a cloud of smoke along with the remaining items on the table. This will also cause Beorn Wunterbrood and any nearby NPCs gathered as part of the Gather Your Allies quest to become hostile- preventing the party from using their Gather Your Allies Gather Your Allies abilities.[note 1]

Store[edit | edit source]

Items on the table[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  1. If the party wishes to obtain any of these items on the table, they can leave out the door leading to the final battle, walk a short distance away, wait for their allies to leave, and then return to kill Koll and steal any items that they wish from the table. This will also turn Beorn hostile but he poses little threat to an end-game party.