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Goblin Sharp-Eye: Difference between revisions
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Attack roll: +4
1d6 (1~6) + 2 modifier
Piercing
Range: 18 m / 60 ft
Attack roll: +4
1d6 + 2 (3~8)
Piercing DC 9
Strength saving throw to resist becoming
Ensnared and take
1d6 (1~6)
Piercing at the start of each turn.
Duration: 10 turns.
DrakeCross22 (talk | contribs) |
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* Gains [[Disengage (Condition)|Disengage]] condition. | * Gains [[Disengage (Condition)|Disengage]] condition. | ||
=== Worg Companion === | |||
Some Sharp-Eyes have access to the [[Worg Companion]] ability, allowing them to summon a [[Worg]] | |||
{{Action}} | |||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Rangers]] | [[Category:Rangers]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] |
Revision as of 22:39, 18 September 2023
Goblin Tracker | |||||||
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Stats | |||||||
Level 2 | |||||||
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Goblin | ||||||
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Humanoid | ||||||
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12 | ||||||
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13 | ||||||
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9m / 30ft | ||||||
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Small | ||||||
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35kg | ||||||
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+2 | ||||||
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+2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Blighted Village, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Sharp-eyes are a generic Goblin NPCs and enemies found throughout Act One. The more elite archers of goblin-kind, they favor using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.
Attacks and Abilities
Ranged Attack - Goblin Bow
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- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
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Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.
Worg Companion
Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg