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Trinzas: Difference between revisions
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* If you freed [[Sazza]] as part of her [[Save the Goblin Sazza|quest]], she will vouch for you, avoiding any fights. | * If you freed [[Sazza]] as part of her [[Save the Goblin Sazza|quest]], she will vouch for you, avoiding any fights. | ||
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. | |||
* {{Ability Check|Deception|15}}. "I've got an audience with the one in charge." | * {{Ability Check|Deception|15}}. "I've got an audience with the one in charge." | ||
* {{Ability Check|Intimidation|15}}. "You don't need to know about my business. ''Move''." | * {{Ability Check|Intimidation|15}}. "You don't need to know about my business. ''Move''." |
Revision as of 00:07, 19 October 2023
Warrior Trinzas | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 15 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Shattered Sanctum | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Trinzas is a Goblin Warrior guarding the entrance hall of the Shattered Sanctum in Act One. She is busy arguing with Warrior Nrog about the noisy party happening out on the camp along with the recently intrusion by Aradin and his fellow adventurers, one of which they have captured.
Act One
Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:
- If you freed Sazza as part of her quest, she will vouch for you, avoiding any fights.
- Illithid Persuasion DC 2 Wisdom check.
- DC 15 Deception check. "I've got an audience with the one in charge."
- DC 15 Intimidation check. "You don't need to know about my business. Move."
- Detect Thoughts DC 9 Intelligence check. "I'm here to see the True Souls. Do you want to keep them waiting?"
If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 Experience as if you beat all the goblins in the entrance hall.
Attacks and Abilities
Main Hand Attack - Greataxe
Attack roll: +3 1d12 + 1 (2~13) Slashing
- Can use Weapon Actions.
Throw Rock
Attack roll: +3 1d4 + 1 (2~5) Bludgeoning
Range: 18 m / 60 ft