Nadi: Difference between revisions

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{{Character info|name=Zealot Nadi|level=8|STR=18|DEX=10|CON=16|INT=9|WIS=11|CHA=16|str save, dex save, con save, int save, wis save, cha save=y|race=Half-Orc|type=humanoid|HP=70|AC=18|size=Medium|weight=100kg|initiative=0|conditions={{PAS|Aura of Protection}}|passive={{PAS|Opportunity Attack}}{{PAS|Divine Health}}{{PAS|Extra Attack}}{{PAS|Great Weapon Fighting}}|class=Paladin|location=[[Moonrise Towers Prison]]|faction=[[Cult of the Absolute]]|exp=140|wis save=y|cha save=y}}
{{stub}}
{{Infobox creature
| name = Zealot Nadi
| class = [[Paladin]]
| race = [[Half-orc]]
| faction = [[Cult of the Absolute]]
| level = 8
| size = Medium
| type = [[Humanoid]]
| ac = 18
| hp = 70
| weight kg = 100
| str = 18
| dex = 10
| con = 16
| int = 9
| wis = 11
| cha = 16
| wis save prof = y
| cha save prof = y
| conditions = Aura of Protection
| passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting
| t passives = Opportunity Attack, Divine Health, Extra Attack, Great Weapon Fighting, Relentless Avenger
}}
'''Zealot Nadi''' is a member of the [[Cult of the Absolute]], found at [[Moonrise Towers]] in [[Act Two]].
 
== Attacks and abilities ==
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
 
{{Moonrise Towers}}
[[Category:Half-Orcs]]
[[Category:Humanoids]]
[[Category:Followers of the Absolute]]
[[Category:Characters]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]

Latest revision as of 21:24, 25 June 2024

Zealot Nadi is a member of the Cult of the Absolute, found at Moonrise Towers in Act Two.

Attacks and abilities[edit | edit source]

Lay on Hands Greater Healing.webp
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant damage

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.
  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
CON Save
 Range: Normal weapon range
Thunderous Smite.webp
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder damage

Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range