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Gresh: Difference between revisions

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{{Infobox statistics
{{PageSeo
| description = Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of goblin scouts who have captured Findal.
| image = Warrior Gresh.png
}}
{{Infobox creature
| name = Warrior Gresh
| name = Warrior Gresh
| image = Warrior Gresh.png
| image = <gallery>
Warrior Gresh.png|In-game
Portrait Gresh.png|Portrait
</gallery>
| identity = Male
| va = Jay Taylor
| faction = [[Cult of the Absolute]]
| size = [[Small]]
| type = [[Humanoid]]
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| archetype = [[Goblin Warrior]]
| type = Humanoid
| class = [[Fighter]]
| armour_class = 13
| hit_points = 15
| hit_points_tactician = 19
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb =  
| level = 2
| level = 2
| e hp = 10
| hp = 15
| t hp = 19
| h hp = 23
| ac = 13
| movement m = 9
| weight kg = 35
| xp = 15
| str = 12
| str = 12
| dex = 13
| dex = 13
Line 19: Line 32:
| wis = 8
| wis = 8
| cha = 8
| cha = 8
| athletics = 1
| acrobatics = 1
| perception = -1
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| uuid = 3c9e5843-32a6-49e7-91c2-1f8e6ae2833f
| uid = S_DEN_GoblinScout_001
| stats = Goblin_Melee_Strong
}}
'''Warrior Gresh''' is a [[Goblin Warrior]] in the [[Underground Passage]] during [[Act One]]. He leads a small group of scouts who are holding {{CharLink|Findal}} hostage.
{{DiQ|Did some bleeding hearts show up to save the druid? I'll cut ya to pieces.|Gresh}}


| feature1_name = Darkvision
== Involvement ==
| feature1_description = Can see in the dark up to 12m.
=== Act One ===
| feature2_name = Opportunity Attack
Upon entering the Underground Passage, the party will find Gresh, {{CharLink|Gurza}}, {{CharLink|Torrack}}, and {{CharLink|Worm}} discussing the fate of their fellow [[Goblin|goblins]]. One of the [[Druid|druids]] of the [[Emerald Grove]], {{CharLink|Findal}}, lies unconscious nearby. While the other goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Fury of the Small
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
}}'''Warrior Gresh''' is a [[Goblin]] [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of goblin scouts who have captured [[Findal]].
 
Unlike other [[Goblin|Goblins]] that can be talked out of fighting through [[Ability check|ability checks]] or cowed by a [[Drow]] player character, Gresh will always be hostile after a brief conversation. He will ridicule [[Sazza]] as a failure if she is with the party.
 
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Greataxe}}
 
{{Action}}
{{Attack Roll}}: +3
 
{{DamageInfo|count=1|die=12|type=Slashing|plus=1}}
 
*Can use [[Weapon Actions]].}}{{Feature box|name=Menacing Attack (Melee)|Possibly {{Cond|Frightened|Frightens}} your target. They'll have [[Disadvantage]] on [[Ability Checks]] and [[Attack Rolls]] and they cannot move.
 
{{Cond|Frightened}} 2 Turns
 
{{Attack Roll}} + 3


{{DamageInfo|count=1|die=12|type=Slashing|plus=1}} +
Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If {{CharLink|Sazza}} is with the party, he ridicules her as a failure.
{{DamageInfo|count=1|die=8|type=Slashing}}


{{Recharge|Per battle}}
== Combat ==
=== Attacks and abilities ===
{{Feature box|Cleave|item=Greataxe}}
{{Feature box|Lacerate|item=Greataxe}}
{{Feature box|Main Hand Attack|item=Greataxe}}
{{Feature box|Menacing Attack (Melee)|item=Greataxe}}
{{Feature box|Prepare|item=Greataxe}}
{{Feature box|Throw Stone}}


{{Saving Throw|WIS|dc=8}}}}{{Feature box|name=Throw Stone|{{Action}}
=== Loot ===
* {{MdRarityItem|Acid Vial}} (if unused)
* {{MdRarityItem|Greataxe}}
* {{MdRarityItem|One Foot, Two Feet, Well Met, We'll Meet}}


{{Attack Roll}}: +3{{DamageInfo|count=1|die=4|type=Bludgeoning|plus=1}}
== Idle banter ==
{{Dialogue start}}
'''Tracker Worm:''' This was more fun when he was screamin'.
* '''Tracker Torrack:''' Could wake him up by choppin' off a toe. That'd be funny.
** '''Sharp-Eye Gurza:''' Yeah. Give him somethin' to cry about.
*** '''Warrior Gresh:''' Don't wear his voice out. We still need answers.
{{Dialogue end}}


{{Range|m=18|ft=60}}}}{{NavEmeraldGrove}}
{{Emerald Grove}}
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Fighters]]

Latest revision as of 13:06, 3 March 2025

Warrior Gresh is a Goblin Warrior in the Underground Passage during Act One. He leads a small group of scouts who are holding Findal Findal hostage.

Portrait Gresh.png
Did some bleeding hearts show up to save the druid? I'll cut ya to pieces.
Gresh

Involvement[edit | edit source]

Act One[edit | edit source]

Upon entering the Underground Passage, the party will find Gresh, Gurza Gurza, Torrack Torrack, and Worm Worm discussing the fate of their fellow goblins. One of the druids of the Emerald Grove, Findal Findal, lies unconscious nearby. While the other goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.

Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If Sazza Sazza is with the party, he ridicules her as a failure.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave Cleave ()   –  Greataxe
Damage: 1 + modifiers
1 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate ()   –  Greataxe
Damage: 2~13
D12 Slashing.png
1d12 + 1Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Greataxe
Damage: 2~13
D12 Slashing.png
1d12 + 1Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Menacing Attack (Melee) Menacing Attack (Melee) ( + )   –  Greataxe
Damage: 2~13 + modifiers

Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.

WIS Save
 Range: Normal weapon range
Prepare Prepare ( 6 m / 20 ft)   –  Greataxe
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
 Range: Self
Recharge: Short rest
Throw Stone Throw Stone ()
Damage: 2~5

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Loot[edit | edit source]

Idle banter[edit | edit source]

Tracker Worm: This was more fun when he was screamin'.

  • Tracker Torrack: Could wake him up by choppin' off a toe. That'd be funny.
    • Sharp-Eye Gurza: Yeah. Give him somethin' to cry about.
      • Warrior Gresh: Don't wear his voice out. We still need answers.