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Battle Master: Difference between revisions
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m (Short AND Long rest implies you need both before you get back the superiority die. Reworded it for clarity.) |
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| image = Battle Master Icon.png | | image = Battle Master Icon.png | ||
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'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | '''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | ||
==Subclass | {{Quote class|{{PAGENAME}}}} | ||
==Subclass features== | |||
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}} | [[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}} | ||
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::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target. | ::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target. | ||
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. | ::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. | ||
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an | ::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an additional {{DamageText|1d8|Weapon}} damage. | ||
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature. | ::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature. | ||
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. | ::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. | ||
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{{Level header|10}} | {{Level header|10}} | ||
; {{ | ; {{Pass|Improved Combat Superiority|w=40}} | ||
: The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10. | : The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10. | ||
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* Choose 2 additional [[Manoeuvres]]. | * Choose 2 additional [[Manoeuvres]]. | ||
==External | ==External links== | ||
*{{FRWiki|Battle master|long}} | *{{FRWiki|Battle master|long}} | ||
{{FighterNavbox}} | {{FighterNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 04:57, 29 July 2024
Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.Level 3
- Superiority Dice: 4
- Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a Short Rest or a Long Rest.
- Manoeuvres
- Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
- Choose 3 manoeuvres to learn
- Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage and possibly forces the target to drop the weapons they are holding.
- your target, giving your allies Advantage on their next Attack Roll against the target.
- You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
- Use both your action and bonus action on a turn to attack a target with Advantage and deal an additional 1d8Weapon damage.
- Deal an additional 1d8Weapon damage and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage and possibly the target.
- Spend a Superiority Die and add its result to an Attack Roll.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage and possibly pushes the target back 4.5m.
- Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
- When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8Weapon damage.
- Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage and possibly knocks the target . The target must be Large or smaller.
Level 7
- Superiority Dice: 5
- You gain +1 Superiority Die
- Choose 2 additional Manoeuvres.
Level 10
- The size of your Superiority Dice increase to 1d10.
- Choose 2 additional Manoeuvres.