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Koll (kobold): Difference between revisions

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{{Redirect
| redirect = Koll
| use1 = the doppelganger by the same name
| article1 = Koll (doppelganger)
}}
{{SpoilerWarning|act=3}}
{{SpoilerWarning|act=3}}
{{Infobox character
{{PageSeo
| description = Koll the Red is a Kobold trader found in The Watch Citadel. an area within the Upper City accessible after traveling to the Morphic Pool.
| image = Portrait Koll.png
}}
{{Infobox creature
| name = Koll the Red
| name = Koll the Red
| image = Koll.webp
| image = <gallery>
Koll.webp|In-game
Portrait Koll.png|Portrait
</gallery>
| race = [[Kobold]]
| race = [[Kobold]]
| role = [[Trader]]
| role = [[Trader]]
| level = 5
| level = 5
| modules =
{{Infobox statistics
| child = yes
| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| hit_points = 27
| e hp = 11
| armour_class = 13
| hp = 17
| movement_speed_meters = 9
| t hp = 22
| movement_speed_feet = 30
| ac = 13
| weight_kg = 35
| t ac = 14
| weight_lb = 70
| movement m = 9
| hiddenlevel = 5
| weight kg = 35
| str = 7
| str = 7
| dex = 17
| dex = 15
| t dex = 17
| con = 12
| con = 12
| int = 8
| int = 8
| wis = 7
| wis = 7
| cha = 8
| cha = 8
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
| athletics = -2
| acrobatics = 2
| perception = -2
}}
'''Koll the Red''' is a Kobold [[trader]] found in [[High Hall|The Watch Citadel]], an area within the [[Upper City]] accessible after traveling to the [[Morphic Pool]].
{{DiQ|Bodies, bloods - this is the dream! Knew I was smarts to sneaks in. The skelly boy said I could stay if I solds ya stuff. So hurry up - BUY, BUY BUY.|Koll}}
==Involvement==
Koll is the final trader encountered in the game. He is adamant that the party succeed in battle, lest he lose a customer.


| feature1_name = Darkvision
The table next to Koll is covered in various magical equipment and consumables. Taking these items counts as stealing and will cause Koll to permanently vanish in a cloud of smoke along with the remaining items on the table. This will also cause [[Beorn Wunterbrood]] and any nearby NPCs gathered as part of the [[Gather Your Allies]] quest to become hostile- preventing the party from using their {{SAI|Gather Your Allies (class action)|Gather Your Allies}} abilities.{{note|If the party wishes to obtain any of these items on the table, they can leave out the door leading to the final battle, walk a short distance away, wait for their allies to leave, and then return to kill Koll and steal any items that they wish from the table. This will also turn Beorn hostile but he poses little threat to an end-game party.}}
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Pack Tactics
| feature3_description = Advantage on Melee attacks when an ally is near the target.
| feature4_name = Sunlight Sensitivity
| feature4_description = Disadvantage on attack rolls and perception checks while in direct sunlight.
| feature5_name = Evasion
| feature5_description = Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves.
}}
}}
'''Koll the Red''' is a Kobold [[trader]] found in [[High Hall|The Watch Citadel]], an area accessible after travelling to the [[Morphic Pool]]. He is the final trader encountered in the game. He is adamant that you succeed in your battle, lest he lose a customer.


== Store ==
== Store ==
Line 44: Line 52:
* {{RarityItem|Potion of Angelic Slumber}}
* {{RarityItem|Potion of Angelic Slumber}}
* {{RarityItem|Supreme Elixir of Arcane Cultivation}}
* {{RarityItem|Supreme Elixir of Arcane Cultivation}}
* {{RarityItem|Scroll of Revivify}}
== Items on the table ==
* {{RarityItem|Blade of Oppressed Souls}}
* {{RarityItem|Broodmother's Revenge}}
* {{RarityItem|Steelforged Sword}}
* {{RarityItem|Thermodynamo Axe}}
* {{RarityItem|Antidote}}
* {{RarityItem|Elixir of Cloud Giant Strength}}
* {{RarityItem|Scroll of Arcane Lock}}
* {{RarityItem|Scroll of Bestow Curse}}
* {{RarityItem|Scroll of Blindness}}
* {{RarityItem|Scroll of Charm Person}}
* {{RarityItem|Scroll of Melf's Acid Arrow}}


== Gallery ==
== Gallery ==
<gallery heights="250">
<gallery heights="250">
Koll Model.png|Koll's ingame model.
Koll Model.png|Koll's in-game model.
</gallery>
</gallery>


{{NavBaldursGate}}
==Notes==
{{notelist}}
 
{{Upper City}}
[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Upper City]]
[[Category:Characters in Act Three]]
[[Category:Traders]]
[[Category:Traders]]

Latest revision as of 07:41, 11 November 2024

"Koll" redirects here. For the doppelganger by the same name, see Koll (doppelganger).

Koll the Red is a Kobold trader found in The Watch Citadel, an area within the Upper City accessible after traveling to the Morphic Pool.

Portrait Koll.png
Bodies, bloods - this is the dream! Knew I was smarts to sneaks in. The skelly boy said I could stay if I solds ya stuff. So hurry up - BUY, BUY BUY.
Koll

Involvement[edit | edit source]

Koll is the final trader encountered in the game. He is adamant that the party succeed in battle, lest he lose a customer.

The table next to Koll is covered in various magical equipment and consumables. Taking these items counts as stealing and will cause Koll to permanently vanish in a cloud of smoke along with the remaining items on the table. This will also cause Beorn Wunterbrood and any nearby NPCs gathered as part of the Gather Your Allies quest to become hostile- preventing the party from using their Gather Your Allies Gather Your Allies abilities.[note 1]

Store[edit | edit source]

Items on the table[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  1. If the party wishes to obtain any of these items on the table, they can leave out the door leading to the final battle, walk a short distance away, wait for their allies to leave, and then return to kill Koll and steal any items that they wish from the table. This will also turn Beorn hostile but he poses little threat to an end-game party.