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Sister Sinda has an extremely minor role within the house of healing, albeit the most immediate role. She tends the front desk, and addresses the party as they enter. She notes the party as "poorly", but well enough to wait in a line that does not exist.  
Sister Sinda has an extremely minor role within the house of healing, albeit the most immediate role. She tends the front desk, and addresses the party as they enter. She notes the party as "poorly", but well enough to wait in a line that does not exist.  


The party can convince her that their malady is important enough to be tended to with a {{Ability Check|Deception|16}} or {{Ability Check|Performance|16}}, and she will direct them to [[Malus Thorm|the Doctor]]. [[Ranger|Rangers]] also can pass a {{Ability Check|Persuasion|16}} with {{Advantage}}. Otherwise, she will insist that the party "wait in line", preventing them from entering past her into the lobby. The party can get around this by entering the building from any of the side entrances, or by taking the door immediately to the right of Sister Sinda, which exits outside to a short pathway leading to the children's ward.  The children's ward can be entered either by breaking down the barricaded doors on the south side, or using the large vine ramps up to the roof to reach the north side. Alternatively, she can be killed, or {{SAI|Control Undead|controlled}} by an [[Paladin#Becoming an Oathbreaker|Oathbreaker Paladin]]; the latter will give the party access to her powerful {{SAI|Mind Screech}} ability while the effect is active.
The party can convince her that their malady is important enough to be tended to by passing a check:
* {{Dialogue option|I'm not a patient - I've been hired as a new healer.|tags=Cleric|roll=Deception|dc=16|advantage=y}}
* {{Dialogue option|I am no patient - I've been hired as a spiritual advisor.|tags=Monk|roll=Deception|dc=16|advantage=y}}
* {{Dialogue option|I am no patient - I've just been hired as an expert in maladaptive necromantic malaise.|tags=Wizard|roll=Deception|dc=16|advantage=y}}
* {{Dialogue option|I'm no patient, your surgeon heard I have the steadiest hand this side of Faerûn.|tags=Rogue|roll=Deception|dc=16|advantage=y}}
* {{Dialogue option|I'm not a patient - I'm the doctor's new assistant.|roll=Deception|dc=16}}
* {{Dialogue option|''Mimic the symptoms of'' Assassin's Blood, ''a well-known poison.''|tags=Rogue|roll=Performance|dc=16|advantage=y}}
* {{Dialogue option|''Feign the symptoms of a disease most terrible.''|tags=Bard|roll=Performance|dc=16|advantage=y}}
* {{Dialogue option|''Pretend to be ill.''|roll=Deception|dc=16}}
* {{Dialogue option|Wait! My wounds may not be visible on the outside, but I still need help.|roll=Persuasion|dc=16}}
* {{Dialogue option|Every monster you can imagine, man or beast, has tried to kill me. I should really see the doctor.|tags=Ranger|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|You can let me in or I can burn, electrify, or freeze this place - maybe even all three. Your choice.|tags=Sorcerer|roll=Intimidation|dc=16|advantage=y}}
* {{Dialogue option|'''''ROAR AT THIS INJUSTICE.'''''|tags=Barbarian|roll=Intimidation|dc=16|advantage=y}}
* {{Dialogue option|I'm sick with a deep malaise, one that came from a place beyond the stars.|tags=Great Old One|roll=Deception|dc=14}}
* {{Dialogue option|I've broken out in weird, singing hives - a sure sign of faerie infection.|tags=Archfey|roll=Deception|dc=14}}
* {{Dialogue option|I've picked up a diabolic disease - the symptoms are quite hellish.|tags=Fiend|roll=Deception|dc=14}}
 
If the party passes the check, she will direct them to [[Malus Thorm|the Doctor]]. Otherwise, she will insist that the party "wait in line", preventing them from entering past her into the lobby. The party can get around this by entering the building from any of the side entrances, or by taking the door immediately to the right of Sister Sinda, which exits outside to a short pathway leading to the children's ward.  The children's ward can be entered either by breaking down the barricaded doors on the south side, or using the large vine ramps up to the roof to reach the north side. Alternatively, she can be killed, or {{SAI|Control Undead|controlled}} by an [[Paladin#Becoming an Oathbreaker|Oathbreaker Paladin]]; the latter will give the party access to her powerful {{SAI|Mind Screech}} ability while the effect is active.


If the [[Dark Urge]] is chosen as [[origin]], they can insist that there is something wrong with themselves, and allow Sister Sinda to inspect. She will, in fact, notice the damage to the Dark Urge's mind, and allow the party to proceed to Malus Thorm, without a [[Skill Check]]. This is also one of the events that confirms to the part that the amnesia that the Dark Urge suffers is a result of actual cranial trauma, separate from the [[Mind Flayer]] tadpole, as this interaction does not occur with other characters.
If the [[Dark Urge]] is chosen as [[origin]], they can insist that there is something wrong with themselves, and allow Sister Sinda to inspect. She will, in fact, notice the damage to the Dark Urge's mind, and allow the party to proceed to Malus Thorm, without a [[Skill Check]]. This is also one of the events that confirms to the part that the amnesia that the Dark Urge suffers is a result of actual cranial trauma, separate from the [[Mind Flayer]] tadpole, as this interaction does not occur with other characters.
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== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Mind Screech}}
{{Feature box|Obliging Assistant}}
{{Feature box|Obliging Assistant}}
{{Feature box|Mind Screech}}


=== Notable loot ===
=== Notable loot ===

Latest revision as of 08:56, 19 September 2024

Sister Sinda is a minor Undead NPC who appears at the House of Healing during Act Two.

Portrait Sinda.png
Here to see the doctor? Are we poorly? Are we desperately poorly? Not so well. But well enough to wait. Join the line, and you will be seen.
Sinda, tending to the non-existent line at the House of Healing

Involvement[edit | edit source]

Sister Sinda has an extremely minor role within the house of healing, albeit the most immediate role. She tends the front desk, and addresses the party as they enter. She notes the party as "poorly", but well enough to wait in a line that does not exist.

The party can convince her that their malady is important enough to be tended to by passing a check:

  • [CLERIC] [DECEPTION] I'm not a patient - I've been hired as a new healer. (DC 16 Advantage Icon.png)
  • [MONK] [DECEPTION] I am no patient - I've been hired as a spiritual advisor. (DC 16 Advantage Icon.png)
  • [WIZARD] [DECEPTION] I am no patient - I've just been hired as an expert in maladaptive necromantic malaise. (DC 16 Advantage Icon.png)
  • [ROGUE] [DECEPTION] I'm no patient, your surgeon heard I have the steadiest hand this side of Faerûn. (DC 16 Advantage Icon.png)
  • [DECEPTION] I'm not a patient - I'm the doctor's new assistant. (DC 16)
  • [ROGUE] [PERFORMANCE] Mimic the symptoms of Assassin's Blood, a well-known poison. (DC 16 Advantage Icon.png)
  • [BARD] [PERFORMANCE] Feign the symptoms of a disease most terrible. (DC 16 Advantage Icon.png)
  • [DECEPTION] Pretend to be ill. (DC 16)
  • [PERSUASION] Wait! My wounds may not be visible on the outside, but I still need help. (DC 16)
  • [RANGER] [PERSUASION] Every monster you can imagine, man or beast, has tried to kill me. I should really see the doctor. (DC 16 Advantage Icon.png)
  • [SORCERER] [INTIMIDATION] You can let me in or I can burn, electrify, or freeze this place - maybe even all three. Your choice. (DC 16 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] ROAR AT THIS INJUSTICE. (DC 16 Advantage Icon.png)
  • [GREAT OLD ONE] [DECEPTION] I'm sick with a deep malaise, one that came from a place beyond the stars. (DC 14)
  • [ARCHFEY] [DECEPTION] I've broken out in weird, singing hives - a sure sign of faerie infection. (DC 14)
  • [FIEND] [DECEPTION] I've picked up a diabolic disease - the symptoms are quite hellish. (DC 14)

If the party passes the check, she will direct them to the Doctor. Otherwise, she will insist that the party "wait in line", preventing them from entering past her into the lobby. The party can get around this by entering the building from any of the side entrances, or by taking the door immediately to the right of Sister Sinda, which exits outside to a short pathway leading to the children's ward. The children's ward can be entered either by breaking down the barricaded doors on the south side, or using the large vine ramps up to the roof to reach the north side. Alternatively, she can be killed, or controlled controlled by an Oathbreaker Paladin; the latter will give the party access to her powerful Mind Screech Mind Screech ability while the effect is active.

If the Dark Urge is chosen as origin, they can insist that there is something wrong with themselves, and allow Sister Sinda to inspect. She will, in fact, notice the damage to the Dark Urge's mind, and allow the party to proceed to Malus Thorm, without a Skill Check. This is also one of the events that confirms to the part that the amnesia that the Dark Urge suffers is a result of actual cranial trauma, separate from the Mind Flayer tadpole, as this interaction does not occur with other characters.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Control.webp
Mind Screech Mind Screech ()
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic

Wrench at a foe's soul and inflict Confusion Confusion.

WIS Save
AoE: 5 m / 17 ft (Cone)
Recharge: Per turn
Cure Wounds.webp
Obliging Assistant Obliging Assistant ()

Heal The Surgeon.

 Melee: 1.5 m / 5  ft
Recharge: Per turn

Notable loot[edit | edit source]

External links[edit | edit source]