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Hairy Henry: Difference between revisions

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===Attacks and abilities===
===Attacks and abilities===
{{Feature box|Main Hand Attack|item= Flail of Myrkul}}
{{Feature box|Main Hand Attack|item= Flail of Myrkul}}
{{Feature box|Misty Step}}
{{Feature box|Ray of Sickness}}
{{Feature box|Throw|item=Javelin}}
{{Feature box|Throw|item=Javelin}}
{{Feature box|Ray of Sickness}}
{{Feature box|Misty Step}}


=== Loot ===
=== Loot ===

Latest revision as of 10:05, 27 September 2024

Hairy Henry is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.

Involvement[edit | edit source]

The party can find Hairy Henry being rallied by Kressa Bonedaughter Kressa Bonedaughter along with his fellow cultists Ironfinger Ironfinger and Maghtew Budj Maghtew Budj. If the party waits too long before approaching, Kressa's speech will give him and the cultists 10 temporary hitpoints through a buff called Myrkul's Gift Myrkul's Gift.

Henry will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, he will move to his room in the south-west part of the Barracks, greeting the party with "Heed the Mistress. She is blessed" and "Walk in shadow" if spoken to.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of Myrkul
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage
Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Loot[edit | edit source]

Related Items[edit | edit source]