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Lightning set: Difference between revisions

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The Lightning set is a set of equipment that helps the user deal or resist {{DamageType|Lightning}} damage. Synergizes with items from the [[Sparkstruck set]], which are not duplicated here.
The Lightning set is a set of equipment that helps the user deal or resist {{DamageType|Lightning}} damage. Synergizes with items from the [[Sparkstruck set]] and [[Elemental set]], which are not duplicated here.
{| class="wikitable" style="text-align:center;"
{{Table alignment}}
|+Lightning Set
{| class="wikitable defaultleft col1center sortable"
!Name
!Name
!Type
!Slot
!Effect
!Effect
|-
|-
|{{MdRarityItem|Lightning Jabber}}
|{{Image rarity item|Charge-Bound Warhammer}}
|[[Weapon]] ([[Spears|Spear]])
|{{Equipment slot|Main Hand Melee}} ([[Warhammers|Warhammer]])
|{{Passive|Shocking Sting}}
|{{Passive|Favoured Weapon}}
{{Passive|Throwing: Lightning Damage}}
{{Passive|Shocking Bound}}
* This hammer's magical powers only function if it's Bound to an [[Eldritch Knight]] or is a [[Warlock]]'s Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
|-
|-
|{{Image rarity item|Gloves of Belligerent Skies}}
|{{Image rarity item|Gloves of Belligerent Skies}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{Passive|Thunderous Conversion}}
|{{Passive|Thunderous Conversion}}
|-
|-
|{{MdRarityItem|Gloves of the Automaton}}
|{{Image rarity item|Gloves of the Automaton}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{SpellAction|Circuitry Interface}}
|{{SpellAction|Circuitry Interface}}
|-
|{{Image rarity item|Flail of the Vortex}}
|{{Equipment slot|Main Hand Melee}} ([[Flails|Flail]])
|
* Deal an additional {{DamageText|1d8|Lightning}} damage.
* Exploit only.
{{WeaponAction|Electrified Flail}}
|-
|{{Image rarity item|Hellfire Engine Crossbow}}
|{{Equipment slot|Main Hand Ranged}} ([[Heavy Crossbows|Heavy Crossbow]])
|{{SpellAction|Lightning Arrow|level = 4|recharge = long rest}}
{{WeaponAction|Reposition Malefactor}}
|-
|{{Image rarity item|Light of Creation}}
|{{Equipment slot|Main Hand Melee}} ([[Halberds|Halberd]])
|
* Deal an additional {{DamageText|1d6|Lightning}} damage.
{{Passive|Overcharge}}
|-
|{{Image rarity item|Lightning Jabber}}
|{{Equipment slot|Main Hand Melee}} ([[Spears|Spear]])
|{{Passive|Shocking Sting}}
{{Passive|Throwing: Lightning Damage}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 15:38, 8 November 2024

The Lightning set is a set of equipment that helps the user deal or resist Damage TypesLightning damage. Synergizes with items from the Sparkstruck set and Elemental set, which are not duplicated here.

Name Slot Effect

Charge-Bound Warhammer

Main Hand Melee Main Hand Melee (Warhammer)
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Shocking Bound
This weapon deals an additional 1d6Damage TypesLightning damage.
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.

Gloves of Belligerent Skies

Gloves Gloves (Non-Armour)
Thunderous Conversion
When the wearer deals Damage TypesThunder, Damage TypesLightning, or Damage TypesRadiant damage, inflict 2 turns of Reverberation Reverberation upon the target(s).

Gloves of the Automaton

Gloves Gloves (Non-Armour)
Circuitry Interface Circuitry Interface ()
You are considered a construct. Your weapon Attack rolls have Advantage Icon.png Advantage, and you have resistance to Damage TypesLightning damage. ( Recharge: Short rest.)

Flail of the Vortex

Main Hand Melee Main Hand Melee (Flail)
  • Deal an additional 1d8Damage TypesLightning damage.
  • Exploit only.
Electrified Flail Electrified Flail ()

Clout a foe with your lightning-suffused flail and Stun Stun them.


Hellfire Engine Crossbow

Main Hand Ranged Main Hand Ranged (Heavy Crossbow)
Lightning Arrow Lightning Arrow ()
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor ()

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.


Light of Creation

Main Hand Melee Main Hand Melee (Halberd)
  • Deal an additional 1d6Damage TypesLightning damage.
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.

Lightning Jabber

Main Hand Melee Main Hand Melee (Spear)
Shocking Sting
On a hit, possibly Shock Shock[See Notes] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4Damage TypesLightning damage.